📄 5g_3dmmani.cpp
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// 5G_3DMMani.cpp: implementation of the C5G_3DMMani class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "..\Edit3DM.h"
#include "5G_3DMMani.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
C5G_3DMMani::C5G_3DMMani()
{
m_xmax = 1.0f;
m_xmin = -1.0f;
m_ymax = 1.0f;
m_ymin = -1.0f;
m_zmax = 1.0f;
m_zmin = -1.0f;
m_centerx = 0.0f;
m_centery = 0.0f;
m_centerz = 0.0f;
}
C5G_3DMMani::~C5G_3DMMani()
{
}
void C5G_3DMMani::DrawBound(int viewtype)
{
float dx = m_xmax - m_xmin;
float dy = m_ymax - m_ymin;
float dz = m_zmax - m_zmin;
//with green color, to draw the scene bound
glColor3f(0.0f, 1.0f, 0.0f);
glBegin(GL_LINE_STRIP);
switch(viewtype)
{
case 0: //FRONT
{
glVertex3f(-dx * 0.5f, dz * 0.5f, 0.0f);
glVertex3f(dx * 0.5f, dz * 0.5f, 0.0f);
glVertex3f(dx * 0.5f, -dz * 0.5f, 0.0f);
glVertex3f(-dx * 0.5f, -dz * 0.5f, 0.0f);
glVertex3f(-dx * 0.5f, dz * 0.5f, 0.0f);
}
break;
case 1: //SIDE
{
glVertex3f(-dx * 0.5f, dy * 0.5f, 0.0f);
glVertex3f(dx * 0.5f, dy * 0.5f, 0.0f);
glVertex3f(dx * 0.5f, -dy * 0.5f, 0.0f);
glVertex3f(-dx * 0.5f, -dy * 0.5f, 0.0f);
glVertex3f(-dx * 0.5f, dy * 0.5f, 0.0f);
}
break;
case 2:
{
glVertex3f(-dy * 0.5f, dz * 0.5f, 0.0f);
glVertex3f(dy * 0.5f, dz * 0.5f, 0.0f);
glVertex3f(dy * 0.5f, -dz * 0.5f, 0.0f);
glVertex3f(-dy * 0.5f, -dz * 0.5f, 0.0f);
glVertex3f(-dy * 0.5f, dz * 0.5f, 0.0f);
}
break;
default:
break;
}
glEnd();
}
void C5G_3DMMani::SetProjection(int viewtype, int viewmode)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
switch(viewtype)
{
case 0: //FRONT
{
if(viewmode == 0)
{
glOrtho(-GetDx() * 0.6f, GetDx() * 0.6f,
-GetDz() * 0.6f, GetDz() * 0.6f,
0.0f, GetDy() * 1.2f);
}
if(viewmode == 1)
{
}
}
break;
case 1: //TOP
{
if(viewmode == 0)
{
glOrtho(-GetDx() * 0.6f, GetDx() * 0.6f,
-GetDy() * 0.6f, GetDy() * 0.6f,
0.0f, GetDz() * 1.2f);
}
if(viewmode == 1)
{
}
}
break;
case 2:
{
if(viewmode == 0)
{
glOrtho(-GetDy() * 0.6f, GetDy() * 0.6f,
-GetDz() * 0.6f, GetDz() * 0.6f,
0.0f, GetDx() * 1.2f);
}
if(viewmode == 1)
{
}
}
break;
default:
break;
}
glMatrixMode(GL_MODELVIEW);
}
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