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📄 5g_material.h

📁 visual c++ 实例编程
💻 H
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// 5G_Material.h: interface for the C5G_Material class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_5G_MATERIAL_H__F78334E6_1099_49EF_99D5_05ABB496F8AD__INCLUDED_)
#define AFX_5G_MATERIAL_H__F78334E6_1099_49EF_99D5_05ABB496F8AD__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "5g_4dvertex.h"

class C5G_Material  
{
public:
	C5G_Material()
	{
		//default value about material
		m_color = C5G_4DVertex(0.0f, 0.0f, 0.0f, 1.0f);
		m_ambient = C5G_4DVertex(0.2f, 0.2f, 0.2f, 1.0f);
		m_specular = C5G_4DVertex(0.0f, 0.0f, 0.0f, 1.0f);
		m_emission = C5G_4DVertex(0.0f, 0.0f, 0.0f, 1.0f);
		m_diffuse = C5G_4DVertex(0.8f, 0.8f, 0.8f, 1.0f);
		m_shininess = 0.0f;
		m_texturefile = NULL;
	}
	virtual ~C5G_Material();
/*
[#color x y z r]
[#ambient x y z r]
[#specular x y z r]
[#diffuse x y z r]
[#emission x y z r]
[#shininess s]
*/
public:
	C5G_4DVertex m_color;
	C5G_4DVertex m_ambient;
	C5G_4DVertex m_specular;
	C5G_4DVertex m_diffuse;
	C5G_4DVertex m_emission;
	float m_shininess;
	char* m_texturefile;

public:
	void SetTextureFile(char* filename)
	{
		if(m_texturefile != NULL)
			delete []m_texturefile;
		m_texturefile = new char[strlen(filename)];
		strcpy(m_texturefile, filename);
	}

};

#endif // !defined(AFX_5G_MATERIAL_H__F78334E6_1099_49EF_99D5_05ABB496F8AD__INCLUDED_)

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