📄 edit3dmview.cpp
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// Edit3DMView.cpp : implementation of the CEdit3DMView class
//
#include "stdafx.h"
#include "Edit3DM.h"
#include "Edit3DMDoc.h"
#include "Edit3DMView.h"
#include "mainfrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CEdit3DMView
IMPLEMENT_DYNCREATE(CEdit3DMView, CView)
BEGIN_MESSAGE_MAP(CEdit3DMView, CView)
//{{AFX_MSG_MAP(CEdit3DMView)
ON_WM_DESTROY()
ON_WM_SIZE()
ON_WM_CREATE()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEdit3DMView construction/destruction
CEdit3DMView::CEdit3DMView()
{
// TODO: add construction code here
m_pDC = NULL;
}
CEdit3DMView::~CEdit3DMView()
{
}
BOOL CEdit3DMView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CEdit3DMView drawing
void CEdit3DMView::OnDraw(CDC* pDC)
{
CEdit3DMDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
//set current device
wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRC);
DrawScene();
}
/////////////////////////////////////////////////////////////////////////////
// CEdit3DMView printing
BOOL CEdit3DMView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CEdit3DMView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CEdit3DMView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CEdit3DMView diagnostics
#ifdef _DEBUG
void CEdit3DMView::AssertValid() const
{
CView::AssertValid();
}
void CEdit3DMView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CEdit3DMDoc* CEdit3DMView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CEdit3DMDoc)));
return (CEdit3DMDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CEdit3DMView message handlers
///////////////////////////////////////////////////////////////////////////
//OpenGL Setting///////////////////////////////////////////////////////////
bool CEdit3DMView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd=
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW|
PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24,
0,0,0,0,0,0,
0,
0,
0,
0,0,0,0,
32,
0,
0,
PFD_MAIN_PLANE,
0,
0,0,0
};
int pixelformat;
if((pixelformat=ChoosePixelFormat(m_pDC->GetSafeHdc(),&pfd))==0)
{
MessageBox("ChoosePixelFormat failed");
return false;
}
if(SetPixelFormat(m_pDC->GetSafeHdc(),pixelformat,&pfd)==false)
{
MessageBox("SetPixelFormat failed");
return false;
}
return true;
}
void CEdit3DMView::init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
//HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC!=NULL);
if(!bSetupPixelFormat()) return;
n=::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(),n,sizeof(pfd),&pfd);
//hrc=wglCreateContext(m_pDC->GetSafeHdc());
m_hRC = wglCreateContext(m_pDC->GetSafeHdc());
//wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRC);
GetClientRect(&m_oldRect);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//glEnable(GL_TEXTURE_2D); //启动纹理
//glEnable(GL_NORMALIZE);
//if u have many device(windows) for OpenGL, u can add this sentence
//to make the current device to be NULL.
//wglMakeCurrent(m_pDC->GetSafeHdc(), NULL);
}
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
void CEdit3DMView::OnDestroy()
{
CView::OnDestroy();
// TODO: Add your message handler code here
////////////////////////////////////////////////////////
//Destroy Device////////////////////////////////////////
wglDeleteContext(m_hRC);
if(m_pDC)
delete m_pDC;
////////////////////////////////////////////////////////
////////////////////////////////////////////////////////
}
void CEdit3DMView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
if(cy>0)
{
if((m_oldRect.right > cx)||(m_oldRect.bottom > cy))
RedrawWindow();
m_oldRect.right=cx;
m_oldRect.bottom=cy;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glViewport(0,0,cx,cy);
}
}
int CEdit3DMView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
init();
//past the pointer pointing the mainview to mainframe
CMainFrame* pframe = (CMainFrame*)GetParentFrame();
if(pframe != NULL)
{
pframe->m_pMainView = this;
}
return 0;
}
void CEdit3DMView::DrawScene()
{
//To get the current view type
ViewType currentviewtype;
CMainFrame* pframe = (CMainFrame*)GetParentFrame();
currentviewtype = pframe->m_ViewArrange.m_MainViewType;
glViewport(0, 0, m_oldRect.right, m_oldRect.bottom);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
CEdit3DMDoc* pdoc = GetDocument();
if(pdoc != NULL)
{
pdoc->m_3DMani.SetProjection(currentviewtype, 0);
pdoc->m_3DMani.DrawBound(currentviewtype);
}
glFinish();
SwapBuffers(wglGetCurrentDC());
}
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