📄 2dcubedlg.h
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// 2DCubeDlg.h : header file
//
#if !defined(AFX_2DCUBEDLG_H__C2B9B1BC_2EF4_456F_88DB_438818A521AD__INCLUDED_)
#define AFX_2DCUBEDLG_H__C2B9B1BC_2EF4_456F_88DB_438818A521AD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CMy2DCubeDlg dialog
#include "scene.h"
class CMy2DCubeDlg : public CDialog
{
// Construction
public:
CMy2DCubeDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CMy2DCubeDlg)
enum { IDD = IDD_MY2DCUBE_DIALOG };
CSliderCtrl m_y_rot;
CSliderCtrl m_x_rot;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMy2DCubeDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CMy2DCubeDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnClose();
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
int m_angx; //关于x轴的旋转角度,以度计
int m_angy; //关于y轴的旋转角度,以度计
int m_nPolyVertices; //要绘制的多边形的顶点数
Vert3 * m_lpthePolygon; //四个多边形缓冲
Vert3 * m_lpthePolygon1;
Vert3 * m_lpthePolygon2;
Vert3 * m_lpthePolygon3;
CScene * m_lpScene;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_2DCUBEDLG_H__C2B9B1BC_2EF4_456F_88DB_438818A521AD__INCLUDED_)
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