📄 animation.cpp
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// Animation.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Animation.h"
#include "MainFrm.h"
#include "AnimationDoc.h"
#include "AnimationView.h"
#include "vfw.h" //MCI头文件
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAnimationApp
BEGIN_MESSAGE_MAP(CAnimationApp, CWinApp)
//{{AFX_MSG_MAP(CAnimationApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAnimationApp construction
CAnimationApp::CAnimationApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CAnimationApp object
CAnimationApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CAnimationApp initialization
BOOL CAnimationApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CAnimationDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CAnimationView));
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The one and only window has been initialized, so show and update it.
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
//以下是播放动画的代码
DWORD dwMCIWndStyle; //MCI窗口类型
dwMCIWndStyle=WS_CAPTION|WS_MAXIMIZE|WS_POPUP|WS_VISIBLE|MCIWNDF_NOPLAYBAR
|MCIWNDF_NOERRORDLG|MCIWNDF_NOTIFYERROR|MCIWNDF_NOTIFYMODE;
//产生MCI窗口
aviWnd=::MCIWndCreate(m_pMainWnd->m_hWnd,AfxGetInstanceHandle(),dwMCIWndStyle,NULL);
//将MCI窗口居于屏幕中央
int CX=GetSystemMetrics(SM_CXSCREEN);
int CY=GetSystemMetrics(SM_CYSCREEN);
//播放动画界面
MCIWndOpen(aviWnd,"Animate.avi",NULL);
nFlag=TRUE; //此值为真,表示MCI窗口正在工作
if(CX>640&&CY>480) ::MoveWindow(aviWnd,(CX-640)/2,(CY-480)/2,640,480,TRUE);
m_dwSplashTime=::GetCurrentTime(); //时间计数赋初值
MCIWndPlay(aviWnd);
//以上是播放动画的代码
m_pMainWnd->DragAcceptFiles();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CAnimationApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CAnimationApp message handlers
BOOL CAnimationApp::OnIdle(LONG lCount)
{
// TODO: Add your specialized code here and/or call the base class
BOOL bResult = CWinApp::OnIdle(lCount);
if(nFlag)//若MCI窗口存在,判断是否需要结束界面
{
if(::GetCurrentTime()-m_dwSplashTime>10000)
{
::DestroyWindow(aviWnd);
m_pMainWnd->ShowWindow(SW_NORMAL);
m_pMainWnd->UpdateWindow();
nFlag=FALSE;
}
else
{
bResult=TRUE;
}
return bResult;
}
}
BOOL CAnimationApp::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
//假如MCI窗口存在,且有外来输入,则结束界面显示.
if(aviWnd!=NULL&&
(pMsg->message==WM_KEYDOWN||
pMsg->message==WM_SYSKEYDOWN||
pMsg->message==WM_LBUTTONDOWN||
pMsg->message==WM_RBUTTONDOWN||
pMsg->message==WM_MBUTTONDOWN||
pMsg->message==WM_NCLBUTTONDOWN||
pMsg->message==WM_NCRBUTTONDOWN||
pMsg->message==WM_NCMBUTTONDOWN))
{
MCIWndStop(aviWnd);
::DestroyWindow(aviWnd);
m_pMainWnd->ShowWindow(SW_MAXIMIZE);
m_pMainWnd->UpdateWindow();
nFlag=FALSE;
aviWnd=NULL;
}
return CWinApp::PreTranslateMessage(pMsg);
}
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