📄 transparent.cpp
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// transparent.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "transparent.h"
#include "MyWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTransparentApp
BEGIN_MESSAGE_MAP(CTransparentApp, CWinApp)
//{{AFX_MSG_MAP(CTransparentApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTransparentApp construction
CTransparentApp::CTransparentApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CTransparentApp object
CTransparentApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CTransparentApp initialization
BOOL CTransparentApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
m_pMainWnd = &m_wndMain;
CRect rectWnd(500, 300, 580, 380);
m_wndMain.Initialize(_T("loveghost"),rectWnd,IDB_MASK,IDB_SHOW);
m_wndMain.ShowWindow(SW_SHOW); // 窗体创建完毕,显示之
// m_wndMain.UpdateWindow();
return TRUE; // 返回非零值表示要继续处理消息
}
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