📄 yedlg.h
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#if !defined(AFX_YEDLG_H__CD4A8CFB_3010_43E6_B39F_0B604705412E__INCLUDED_)
#define AFX_YEDLG_H__CD4A8CFB_3010_43E6_B39F_0B604705412E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// yedlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// Cyedlg dialog
class Cyedlg : public CDialog
{
// Construction
public:
bool k;
bool start;
bool l;
int big;
int counter;
int width;
Cyedlg(CWnd* pParent = NULL); // standard constructor
int x,y;
// Dialog Data
//{{AFX_DATA(Cyedlg)
enum { IDD = IDD_ye };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(Cyedlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(Cyedlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg UINT OnNcHitTest(CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_YEDLG_H__CD4A8CFB_3010_43E6_B39F_0B604705412E__INCLUDED_)
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