📄 chatserverdlg.h
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// ChatServerDlg.h : header file
//
#if !defined(AFX_CHATSERVERDLG_H__EFEE1447_4C8F_11D6_82FF_0000E84D1E4B__INCLUDED_)
#define AFX_CHATSERVERDLG_H__EFEE1447_4C8F_11D6_82FF_0000E84D1E4B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CChatServerDlg dialog
struct socket_info
{
SOCKET s_client;
u_long client_addr;
CString pet;
CWinThread* thread;
};
struct send_info
{
CString data;
CWinThread* thread;
};
class CChatServerDlg : public CDialog
{
// Construction
public:
void Chat();
BOOL Init_net(u_short PORT);
CChatServerDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CChatServerDlg)
enum { IDD = IDD_CHATSERVER_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChatServerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
WSADATA Data;
SOCKADDR_IN serverSockAddr;
SOCKADDR_IN clientSockAddr;
SOCKET serverSocket;
SOCKET clientSocket;
int status;
int addrLen;
// DWORD threadID;
// Generated message map functions
//{{AFX_MSG(CChatServerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnChat();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHATSERVERDLG_H__EFEE1447_4C8F_11D6_82FF_0000E84D1E4B__INCLUDED_)
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