📄 caipiaodlg.cpp
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// CaiPiaoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "CaiPiao.h"
#include "CaiPiaoDlg.h"
#include <stdlib.h>
#include <time.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCaiPiaoDlg dialog
int CCaiPiaoDlg::m_nTotalBalls = 36;
//int CCaiPiaoDlg::m_nSumSelectedBalls = 7;
vector<int> CCaiPiaoDlg::m_OriginVector;
CCaiPiaoDlg::CCaiPiaoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCaiPiaoDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCaiPiaoDlg)
m_num1 = 0;
m_num2 = 0;
m_num3 = 0;
m_num4 = 0;
m_num5 = 0;
m_num6 = 0;
m_num7 = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_bStart = FALSE;
}
void CCaiPiaoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCaiPiaoDlg)
DDX_Text(pDX, IDC_EDIT1, m_num1);
DDX_Text(pDX, IDC_EDIT2, m_num2);
DDX_Text(pDX, IDC_EDIT3, m_num3);
DDX_Text(pDX, IDC_EDIT4, m_num4);
DDX_Text(pDX, IDC_EDIT5, m_num5);
DDX_Text(pDX, IDC_EDIT6, m_num6);
DDX_Text(pDX, IDC_EDIT7, m_num7);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCaiPiaoDlg, CDialog)
//{{AFX_MSG_MAP(CCaiPiaoDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BTN_APPLY, OnBtnApply)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCaiPiaoDlg message handlers
BOOL CCaiPiaoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
SetTimer(1, 5, 0);
//初始化36个球的初值
InitOriginVector(m_nTotalBalls);
return TRUE; // return TRUE unless you set the focus to a control
}
void CCaiPiaoDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CCaiPiaoDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CCaiPiaoDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CCaiPiaoDlg::OnBtnApply()
{
m_bStart = !m_bStart;
if( m_bStart )
{
GetDlgItem(IDC_BTN_APPLY)->SetWindowText(_T("&Stop"));
}
else
{
GetDlgItem(IDC_BTN_APPLY)->SetWindowText(_T("&Start"));
}
}
/*
void CCaiPiaoDlg::ApplySelect()
{
int temp,pnum[36],num[7]; //临时变量,临时数组
for(int i=0;i<36;i++) //赋值,以作选号用
pnum[i]=i+1;
//***选号过程:***
for(i=0;i<7;i++)
{
temp=rand(); //取随机种子数
temp=temp%36; //取小于36的数组元素
while(pnum[temp]==0)//如果是已被选过的元素,重选
{
temp=rand();
temp=temp%36;
}
num[i]=pnum[temp]; //选定一个号码
pnum[temp]=0; //给该元素置0,表示已被选过
}
//*** 在选完号码后,应该为它们排一下序:***
for(int chance=0;chance<7;chance++)
{
int position=chance; //元素排序用到的游标
for(i=0;i<7;i++)
{
if(num[position]>num[i]) //如果后面的元素大于前面的,就交换位置
{
temp=num[position];
num[position]=num[i];
num[i]=temp;
}
}
}
//*****最后,把选出的号码赋给Edit控件的变量:*****
m_num1=num[0];
m_num2=num[1];
m_num3=num[2];
m_num4=num[3];
m_num5=num[4];
m_num6=num[5];
m_num7=num[6];
UpdateData(FALSE);//通过变量刷新Edit控件的显示
}
//*/
void CCaiPiaoDlg::OnTimer(UINT nIDEvent)
{
if( m_bStart )
SelectBalls();
CDialog::OnTimer(nIDEvent);
}
void CCaiPiaoDlg::InitOriginVector(int nTotalBalls)
{
m_OriginVector.clear();
for( int i=0; i< nTotalBalls; )
m_OriginVector.push_back(++i);
}
void CCaiPiaoDlg::SelectBalls()
{
m_vecBalls=m_OriginVector;
//***选号过程:***
int temp,TotalBalls=m_nTotalBalls;
int num[m_nSumSelectedBalls];
vector<int>::iterator iter;
for(int i=0;i<m_nSumSelectedBalls;i++)
{
temp=rand() % TotalBalls; //取随机种子数,取小于36的数组元素
num[i] = m_vecBalls[temp]; //选定一个号码
for( iter=m_vecBalls.begin(); iter != m_vecBalls.end(); iter ++ )
{
if( * iter == num[i] )
{
m_vecBalls.erase( iter ); //删除已经选中的号码
break;
}
}
TotalBalls--;
}
//*** 在选完号码后,应该为它们排一下序:***
for(int chance=0;chance<7;chance++)
{
int position=chance; //元素排序用到的游标
for(i=0;i<7;i++)
{
if(num[position]>num[i]) //如果后面的元素大于前面的,就交换位置
{
temp=num[position];
num[position]=num[i];
num[i]=temp;
}
}
}
//*****最后,把选出的号码赋给Edit控件的变量:*****
m_num1=num[0];
m_num2=num[1];
m_num3=num[2];
m_num4=num[3];
m_num5=num[4];
m_num6=num[5];
m_num7=num[6];
UpdateData(FALSE);//通过变量刷新Edit控件的显示
}
void CCaiPiaoDlg::OnButton1()
{
// TODO: Add your control notification handler code here
m_bStart = FALSE;
SelectBalls();
}
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