📄 winset.cpp
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// WinSet.cpp
#include "stdafx.h"
#include "WinSet.h"
#include "WinSetDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWinSetApp
BEGIN_MESSAGE_MAP(CWinSetApp, CWinApp)
//{{AFX_MSG_MAP(CWinSetApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWinSetApp construction
CWinSetApp::CWinSetApp()
{
ModifyFlag=FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CWinSetApp object
CWinSetApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CWinSetApp initialization
BOOL CWinSetApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
//CWinSetDlg dlg;
CWinSetDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
return FALSE;
}
void CWinSetApp::SetModifyflag()
{
ModifyFlag=TRUE;
}
CString CWinSetApp::NumToString(DWORD nNum)
{
char szTemp[20];
_ltoa(nNum,szTemp,10);
return (CString)szTemp;
}
void CWinSetApp::SetListboxWidth(CListBox &m_cListBox)
{
CDC *dc=m_cListBox.GetDC();
char string[MAX_PATH];
INT MaxLen=0;
for (int i=0;i<m_cListBox.GetCount();i++)
{
m_cListBox.GetText(i,string);
CSize size=dc->GetTextExtent(string,strlen(string));
if (size.cx>MaxLen)
MaxLen=size.cx;
}
AfxGetMainWnd()->ReleaseDC(dc);
m_cListBox.SendMessage(LB_SETHORIZONTALEXTENT,MaxLen+4,0);
}
bool CWinSetApp::GetModifyflag()
{
return ModifyFlag;
}
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