📄 replaydoc.cpp
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// replayDoc.cpp : implementation of the CReplayDoc class
//
#include "stdafx.h"
#include "replay.h"
#include "replayDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CReplayDoc
IMPLEMENT_DYNCREATE(CReplayDoc, CDocument)
BEGIN_MESSAGE_MAP(CReplayDoc, CDocument)
//{{AFX_MSG_MAP(CReplayDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CReplayDoc construction/destruction
CReplayDoc::CReplayDoc()
{
// TODO: add one-time construction code here
}
CReplayDoc::~CReplayDoc()
{
}
BOOL CReplayDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
((CEditView*)m_viewList.GetHead())->SetWindowText(NULL);
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CReplayDoc serialization
void CReplayDoc::Serialize(CArchive& ar)
{
// CEditView contains an edit control which handles all serialization
((CEditView*)m_viewList.GetHead())->SerializeRaw(ar);
}
/////////////////////////////////////////////////////////////////////////////
// CReplayDoc diagnostics
#ifdef _DEBUG
void CReplayDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CReplayDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CReplayDoc commands
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