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📄 processkiller.cpp

📁 visual c++ 实例编程
💻 CPP
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// ProcessKiller.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ProcessKiller.h"
#include "ProcessKillerDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CProcessKillerApp

BEGIN_MESSAGE_MAP(CProcessKillerApp, CWinApp)
	//{{AFX_MSG_MAP(CProcessKillerApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CProcessKillerApp construction

CProcessKillerApp::CProcessKillerApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CProcessKillerApp object

CProcessKillerApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CProcessKillerApp initialization

CString g_szAppDirectory;

BOOL CProcessKillerApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	SetRegistryKey(_T("ProcessKiller 1.0"));

	//获取主程序所在文件夹路径	
	TCHAR		FilePath[MAX_PATH];
	GetModuleFileName(NULL,FilePath,MAX_PATH);
	TCHAR *pdest=strrchr(FilePath,'\\');
	int result=pdest-FilePath+1;
	g_szAppDirectory.Format("%s",FilePath);
	g_szAppDirectory=g_szAppDirectory.Left(result);


	CProcessKillerDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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