📄 builder.cpp
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namespace DesignPattern_Builder
{ /*定义类 class Product1 class Product2表示被构造的复杂对象*/
class Product1 { /*...*/ } ;
class Product2 { /*...*/ } ;
//定义类class Builder
class Builder //抽象基类
{
public:
virtual void BuilderPartA() {} //提供缺省实现
virtual void BuilderPartB() {}
virtual void BuilderPartC() {}
protected:
Builder() {}
} ;
//class ConcreteBuilder1
class ConcreteBuilder1 : public Builder //用于创建Product1
{
public:
ConcreteBuilder1() : _product() {}
virtual void BuilderPartA() { /*...*/ }
virtual void BuilderPartB() { /*...*/ }
virtual void BuilderPartC() { /*...*/ }
virtual Product1* GetProduct1() { return _product ; } //返回创建的Product1对象
private:
Product1 *_product ;
} ;
//class ConcreteBuilder2
class ConcreteBuilder2 : public Builder //用于创建Product2
{
public:
ConcreteBuilder2() : _product() {}
virtual void BuilderPartA() { /*...*/ }
virtual void BuilderPartB() { /*...*/ }
virtual void BuilderPartC() { /*...*/ }
virtual Product2* GetProduct2() { return _product ; } //返回创建的Product2对象
private:
Product2 *_product ;
} ;
//class Director
class Director
{
public:
//创建对象(Director并不知道具体创建出来的对象是什么样的,只有调用该函数的client知道)
void Construct(Builder *builder)
{
builder->BuilderPartA() ;
builder->BuilderPartB() ;
builder->BuilderPartC() ;
}
} ;
}
void main()
{
using namespace DesignPattern_Builder ;
Director director ;
//创建第一种对象
ConcreteBuilder1 *pBuilder1 = new ConcreteBuilder1() ;
director.Construct(pBuilder1) ;
Product1 *product1 = pBuilder1->GetProduct1() ;
//创建第二种对象
ConcreteBuilder2 *pBuilder2 = new ConcreteBuilder2() ;
director.Construct(pBuilder2) ;
Product2 *product2 = pBuilder2->GetProduct2() ;
}
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