📄 msgeudemonattrib.cpp
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// MsgEudemonAttrib.cpp: implementation of the CMsgEudemonAttrib class.
//
//////////////////////////////////////////////////////////////////////
#include "AllMsg.h"
#include "AiNpc.h"
#include "User.h"
#include "UserManager.h"
#include "MapGroup.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgEudemonAttrib::CMsgEudemonAttrib()
{
Init();
m_pInfo =(MSG_Info *)m_bufMsg;
}
CMsgEudemonAttrib::~CMsgEudemonAttrib()
{
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgEudemonAttrib::Create(USHORT usAction, OBJID idEudemon, int nType, DWORD dwData)
{
if (usAction == _EA_ACTION_NONE)
return false;
IF_NOT (nType >= 0 && nType < _MAX_EUDEMON_ATTRIB)
return false;
// init
this->Init();
// fill info now
m_unMsgSize = sizeof(MSG_Info);
m_unMsgType = _MSG_EUDEMONATTRIB;
m_pInfo->usAction = usAction;
m_pInfo->idEudemon = idEudemon;
m_pInfo->dwAttributeNum = 0;
if (nType >= 0 && nType < _MAX_EUDEMON_ATTRIB)
{
m_unMsgSize += sizeof(ST_EUDEMON_ATTRIB);
m_pInfo->setEudemonAttrib[m_pInfo->dwAttributeNum].dwAttributeType = nType;
m_pInfo->setEudemonAttrib[m_pInfo->dwAttributeNum].dwAttributeData = dwData;
m_pInfo->dwAttributeNum ++;
}
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgEudemonAttrib::Append(int nType, DWORD dwData)
{
CHECKF(nType >= 0 && nType < _MAX_EUDEMON_ATTRIB);
CHECKF(m_unMsgSize + sizeof(ST_EUDEMON_ATTRIB) < MAX_PACKETSIZE);
// fill info now
m_unMsgSize += sizeof(ST_EUDEMON_ATTRIB);
m_pInfo->setEudemonAttrib[m_pInfo->dwAttributeNum].dwAttributeType = nType;
m_pInfo->setEudemonAttrib[m_pInfo->dwAttributeNum].dwAttributeData = dwData;
m_pInfo->dwAttributeNum ++;
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgEudemonAttrib::Create(USHORT usAction, OBJID idEudemon, int nAttribNum, ST_EUDEMON_ATTRIB setEudemonAttrib[])
{
if (usAction == _EA_ACTION_NONE)
return false;
// init
this->Init();
// fill info now
m_unMsgSize = sizeof(MSG_Info);
m_unMsgType = _MSG_EUDEMONATTRIB;
m_pInfo->usAction = usAction;
m_pInfo->idEudemon = idEudemon;
IF_NOT (m_unMsgSize + nAttribNum*sizeof(ST_EUDEMON_ATTRIB) < MAX_PACKETSIZE)
return false;
m_pInfo->dwAttributeNum = nAttribNum;
for (int i=0; i<nAttribNum; i++)
{
IF_NOT (setEudemonAttrib[i].dwAttributeType >= 0 && setEudemonAttrib[i].dwAttributeType < _MAX_EUDEMON_ATTRIB)
return false;
m_unMsgSize += sizeof(ST_EUDEMON_ATTRIB);
m_pInfo->setEudemonAttrib[i].dwAttributeType = setEudemonAttrib[i].dwAttributeType;
m_pInfo->setEudemonAttrib[i].dwAttributeData = setEudemonAttrib[i].dwAttributeData;
}
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgEudemonAttrib::Create(char* pMsgBuf, DWORD dwSize)
{
if (!CNetMsg::Create(pMsgBuf, dwSize))
return false;
if(_MSG_EUDEMONATTRIB != this->GetType())
return false;
return true;
}
//////////////////////////////////////////////////////////////////////
void CMsgEudemonAttrib::Process(CGameSocket* pSocket)
{
#ifdef _DEBUGx
::LogSave("Process msg: CMsgEudemonAttrib.");
#endif
/*
CUser* pUser = UserManager()->GetUser(this);
if (!pUser)
return ;
if (!pUser->IsAlive())
{
pUser->SendSysMsg(STR_DIE);
return ;
}
DEBUG_TRY
switch (m_pInfo->usAction)
{
case _EA_ACTION_QUERY:
{
CItem* pEudemonItem = pUser->GetItem(m_pInfo->idEudemon);
if (pEudemonItem)
pEudemonItem->SendEudemonAttrib(pUser);
}
}
DEBUG_CATCH("Process Msg CMsgEudemonAttrib");
*/
}
//////////////////////////////////////////////////////////////////////
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