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📄 msgeudemonattrib.cpp

📁 moyu代码 完整的有用里面有漏洞分析文件 及一些小工具
💻 CPP
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// MsgEudemonAttrib.cpp: implementation of the CMsgEudemonAttrib class.
//
//////////////////////////////////////////////////////////////////////

#include "AllMsg.h"
#include "AiNpc.h"
#include "User.h"
#include "UserManager.h"
#include "MapGroup.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CMsgEudemonAttrib::CMsgEudemonAttrib()
{
	Init();
	m_pInfo	=(MSG_Info *)m_bufMsg;
}

CMsgEudemonAttrib::~CMsgEudemonAttrib()
{

}

//////////////////////////////////////////////////////////////////////
BOOL CMsgEudemonAttrib::Create(USHORT usAction, OBJID idEudemon, int nType, DWORD dwData)
{
	if (usAction == _EA_ACTION_NONE)
		return false;

	IF_NOT (nType >= 0 && nType < _MAX_EUDEMON_ATTRIB)
		return false;

	// init
	this->Init();

	// fill info now
	m_unMsgSize		= sizeof(MSG_Info);
	m_unMsgType		= _MSG_EUDEMONATTRIB;

	m_pInfo->usAction	= usAction;
	m_pInfo->idEudemon	= idEudemon;
	m_pInfo->dwAttributeNum		= 0;


	if (nType >= 0 && nType < _MAX_EUDEMON_ATTRIB)
	{
		m_unMsgSize	+= sizeof(ST_EUDEMON_ATTRIB);
		m_pInfo->setEudemonAttrib[m_pInfo->dwAttributeNum].dwAttributeType	= nType;
		m_pInfo->setEudemonAttrib[m_pInfo->dwAttributeNum].dwAttributeData	= dwData;
		m_pInfo->dwAttributeNum ++;
	}

	return true;
}

//////////////////////////////////////////////////////////////////////
BOOL CMsgEudemonAttrib::Append(int nType, DWORD dwData)
{
	CHECKF(nType >= 0 && nType < _MAX_EUDEMON_ATTRIB);
	CHECKF(m_unMsgSize + sizeof(ST_EUDEMON_ATTRIB) < MAX_PACKETSIZE);

	// fill info now
	m_unMsgSize		+= sizeof(ST_EUDEMON_ATTRIB);
	m_pInfo->setEudemonAttrib[m_pInfo->dwAttributeNum].dwAttributeType	= nType;
	m_pInfo->setEudemonAttrib[m_pInfo->dwAttributeNum].dwAttributeData	= dwData;
	m_pInfo->dwAttributeNum ++;

	return true;
}

//////////////////////////////////////////////////////////////////////
BOOL CMsgEudemonAttrib::Create(USHORT usAction, OBJID idEudemon, int nAttribNum, ST_EUDEMON_ATTRIB setEudemonAttrib[])
{
	if (usAction == _EA_ACTION_NONE)
		return false;

	// init
	this->Init();

	// fill info now
	m_unMsgSize		= sizeof(MSG_Info);
	m_unMsgType		= _MSG_EUDEMONATTRIB;

	m_pInfo->usAction	= usAction;
	m_pInfo->idEudemon	= idEudemon;

	IF_NOT (m_unMsgSize + nAttribNum*sizeof(ST_EUDEMON_ATTRIB) < MAX_PACKETSIZE)
		return false;
	m_pInfo->dwAttributeNum		= nAttribNum;

	for (int i=0; i<nAttribNum; i++)
	{
		IF_NOT (setEudemonAttrib[i].dwAttributeType >= 0 && setEudemonAttrib[i].dwAttributeType < _MAX_EUDEMON_ATTRIB)
			return false;
		m_unMsgSize	+= sizeof(ST_EUDEMON_ATTRIB);
		m_pInfo->setEudemonAttrib[i].dwAttributeType	= setEudemonAttrib[i].dwAttributeType;
		m_pInfo->setEudemonAttrib[i].dwAttributeData	= setEudemonAttrib[i].dwAttributeData;
	}

	return true;
}

//////////////////////////////////////////////////////////////////////
BOOL CMsgEudemonAttrib::Create(char* pMsgBuf, DWORD dwSize)
{
	if (!CNetMsg::Create(pMsgBuf, dwSize))
		return false;

	if(_MSG_EUDEMONATTRIB != this->GetType())
		return false;

	return true;
}

//////////////////////////////////////////////////////////////////////
void CMsgEudemonAttrib::Process(CGameSocket* pSocket)
{
#ifdef _DEBUGx
	::LogSave("Process msg: CMsgEudemonAttrib.");
#endif
/*
	CUser* pUser = UserManager()->GetUser(this);
	if (!pUser)
		return ;
	if (!pUser->IsAlive())
	{
		pUser->SendSysMsg(STR_DIE);
		return ;
	}

	DEBUG_TRY
	switch (m_pInfo->usAction)
	{
	case _EA_ACTION_QUERY:
		{
			CItem* pEudemonItem = pUser->GetItem(m_pInfo->idEudemon);
			if (pEudemonItem)
				pEudemonItem->SendEudemonAttrib(pUser);			
		}
	}
	DEBUG_CATCH("Process Msg CMsgEudemonAttrib");
*/
}

//////////////////////////////////////////////////////////////////////

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