📄 msgteammember.h
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// MsgTeamMember.h: interface for the CMsgTeamMember class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MSGTEAMMEMBER_H__0C122D39_8E5B_48A9_94BA_0C20ED3C3E23__INCLUDED_)
#define AFX_MSGTEAMMEMBER_H__0C122D39_8E5B_48A9_94BA_0C20ED3C3E23__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NetMsg.h"
#include "team.h"
const int _MAX_TEAMMEMBER = 5;
enum
{
_MSG_TEAMMEMBER_ADDMEMBER = 0,
// _MSG_TEAMMEMBER_DROP_ADDMEMBER = 1,
};
class CMsgTeamMember : public CNetMsg
{
public:
CMsgTeamMember();
virtual ~CMsgTeamMember();
public:
// BOOL Create (CUser* pMember);
// BOOL Create (int nAction, const TeamMemberInfo& setInfo);
BOOL Create (char* pbufMsg, DWORD dwMsgSize);
void Process (void* pInfo);
private:
typedef struct
{
MSGHEAD_DEFINE
unsigned char ucAction;
unsigned char ucAmount;
TeamMemberInfo setMember[_MAX_TEAMMEMBER];
}MSG_Info;
MSG_Info* m_pInfo;
};
#endif // !defined(AFX_MSGTEAMMEMBER_H__0C122D39_8E5B_48A9_94BA_0C20ED3C3E23__INCLUDED_)
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