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📄 commandmenu.txt

📁 NGC v7.4 Its good cheat for Counter-Strike v1.6
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		"*" "chase cam default"   "chase_back 100;chase_up 15;chase_right 0" // reset to defaults
		}
	"*" "+ CROSSHAIR"   {                   // fixed crosshairs
		"*" "no crosshair " "cross 0"  // leaves the default HL crosshair
		"*" "crosshair 1  " "cross 1;color cross 255 255 255"      
		"*" "crosshair 2  " "cross 2;color cross 166 166 166 166"
		"*" "crosshair 3  " "cross 3;color cross 255 255 155 100"
		"*" "crosshair 4  " "cross 4;color cross 255 255 155 100"
		"*" "sig/aug    ch" "cross 5"  // aug crosshair 
		"*" "scout/awp  ch" "cross 6"  // sniper rifle crosshair 
		}
	"*" "+ OPENGL/WALLHACK"   { 
		"*" "xqz2 style wh "      "nosky 0;wall 1" // players show up through walls
		"*" "asus style wh 1"     "nosky 1;wall 2;color back  0  0  0 128" // transparent walls
		"*" "asus style wh 2"     "nosky 1;wall 2;color back 22 11  0 100" // transparent walls (red  tint)
		"*" "asus style wh 3"     "nosky 1;wall 2;color back 33  0 33 100" // transparent walls (pink tint)
		"*" "wirefr. blue"        "wall 0;glextra 3;color wire 0 0 255;color back 33 33 33"   // wireframe mode (blue lines)
		"*" "wirefr. yellow"      "wall 0;glextra 3;color wire 255 255 0;color back 33 33 33" // wireframe mode (yellow lines)
		"*" "wirefr. black"       "wall 0;glextra 3;color wire 0 0 0;color back 160 160 160"  // wireframe mode (black lines)
		"*" "white walls"         "glextra 1" // remove textures
		"*" "night mode"          "glextra 2" // inverted lighting
        	"*" "entity wallhack"     "trans 100" // doors, boxes, grates appear transparent
		"*" "lambert:full  "       "lambert 1;color lambert 255 255 255" // fixed lighting for player models
		"*" "lambert:half  "       "lambert 1;color lambert 170 170 170" // fixed lighting for player models
		"*" "lambert:off   "       "lambert 0"    // normal lighting
		"*" "full bright: on/off"      		"fullbright change" // full brighting world toggle
		"*" "shield trans: on/off"      		"shield change" // transparent weapon-shield
		"*" "all off"             "glextra 0;wall 0;trans 0;lambert 0;nosky 0;fullbright 0;shield 0" // disable opengl modifications
		}
	"*" "+ GUI"  { // gui mouse settings
		"*" "gui mousetype 0/1" 	"mousetype change" // mouse type change (2 mouse styles)
		"*" "gui mousespeed: up"  	"sensitive down 0.01"  // makes mouse faster
		"*" "gui mousespeed: down" 	"sensitive up 0.01"  // makes mouse slower
		}
	"*" "+ MISC"  { // night vision, more colors, font
		"*" "text background"         "text_background change" // tint background before drawing admin-mod style text
		"*" "toggle color schemes"    "color_t" // change color settings
		"*" "toggle hud color"        "hud change" // select original or blue hud color
		"*" "toggle console font"     "confont change" // toggle console-style and admin-mod style text
	        }
	"*" "+ RADAR" {
		"*" "mode: overview on/off"     "ov_radar change" // overview instead of radar
		"*" "radar mode: off"     "radar 0" // disable radar
		"*" "radar mode: on"      "radar 1" // enable  radar (enemies and friends)
		"*" "radar mode: enemies" "radar 2" // enable  radar (enemies only)
		"*" "radar mode: friends" "radar 3" // enable  radar (friends only)
		"*" "sound markers"       "soundradar change" // toggle sound markers on radar
			"*" "+ OVERVIEW" {  // replaces the radar with a overview map
	        	"*" "Trans (+)"         "repeat1;ov_alpha up  0.05"
	        	"*" "Trans (-)"         "repeat1;ov_alpha up -0.05"
	        	"*" "Trans Reset"          "ov_alpha 1"
    			"*" "Zoom In"    "repeat2;ov_zoom down 0.3 min 10"  
    			"*" "Zoom Out"   "repeat2;ov_zoom up   0.3 max 70"  
    			"*" "Zoom Reset" "ov_zoom 30"
			}
		}
	}
"*" "+ ESP" {                      // various markings
	"*" "+ ESP TEXT"    {    // player related markings
		"*" "weaponnames:on/off"  "weapon   change" // show player weapon names
		"*" "distance   :on/off"  "distance change" // show player distance and visibility information
		"*" "names:off"           "name 0" // don't show player names
		"*" "names:6  chars"       "name 6"  // show player names up to 6 characters.
		"*" "names:12 chars"       "name 12" // show player names up to 12 characters.
		"*" "names:full"          "name 31"  // show full player names
		"*" "TEXT OPTIONS" { // text esp placement
			"*" "move up"     "esp_offs up   0.2"  // text esp location up
			"*" "move down"   "esp_offs down 0.2"  // text esp location down
			"*" "tint background" "color text_back 0 0 0 100;esp_background 1"    // tint esp text background
			"*" "wrap around" "esp_wrap change"    // wrap around display if esp is on top of screen
			"*" "connection line" "esp_line change"    // draw a connection line between esp text and player
			}
		}
	"*" "+ PLAYER ESP"    {    // non text player esp
		"*" "sprites esp: on/off" 			"sprites change" // weapon sprites esp toggle
		"*" "gait sequence esp: on/off"   		"gaitsequence change" // show player sequence (running,ducking,jumping...etc)
		"*" "reload meter: on/off"          		"reload_meter change"  // show reloading status
		"*" "boxes:off"           "box 0" // draw no boxes 
		"*" "boxes:hlh style"     "box 1" // draw distance dependent boxes as in HLH
		"*" "boxes:ogc style"     "box 2" // draw fixed size boxes as in OGC 4.x
		"*" "spike models:on"  "spiked up 100" // spiked models: increase spike size
		"*" "spike models:off" "spiked 0"      // disable spikes
		"*" "barrel hack: on"  "barrel up 100" // barrel hack: increase barrel size
		"*" "barrel hack: off" "barrel 0"      // barrel hack: disable
		"*" "glow: on/off"     "glow  change"  // glowing players as in admin-mod
		}
	"*" "+ SOUND ESP" { // visualize 3d-sound data
		"*" "soundesp on/off"   	  "soundesp change" // soundesp toggle
		"*" "+ MODE"     {      // enable/disable sound hack
			"*" "disabled"            "soundfilter 0" // disables sound hack
			"*" "non visible players" "soundfilter 1" // discard sounds from visible players
			"*" "enemies only"        "soundfilter 2" // discard sounds from teammates
			"*" "all"                 "soundfilter 3" // show all sounds
			}
	        "*" "+ MARKER TIMEOUT"   { // how long until a sound marker disappears
			"*" "0.5 sec"    "soundtime  0.5"
			"*" "1.0 sec"    "soundtime  1.0"
			"*" "5.0 sec"    "soundtime  5.0"
			"*" "10  sec"    "soundtime 10.0"
			"*" "30  sec"    "soundtime 30.0"
			}
		"*" "+ # OF MARKERS"   { // set maximum number of sound markers displayed at once
			"*" " 8 markers"     "soundmax  8"
			"*" "16 markers"     "soundmax 16"
			"*" "32 markers"     "soundmax 32"
			"*" "64 markers"     "soundmax 64" 
			}
		
		"*" "display mode: off"      "sounddisplay 0"     // doesnt display sound data on the map
		"*" "display mode: box"      "sounddisplay 1"     // display small boxes at the sound origin
		"*" "display mode: text"     "sounddisplay 2"     // display sound name at sound origin ("sound esp")
		"*" "radar   mode"           "soundradar change"  // toggle sound display on radar
		"*" "reset markers"          "soundmax"           // clear markers
		}
	"*" "weapon esp"       "esp change"    // esp for weapons on ground
	"*" "grenade glow:on"  "grenadeshell 5000" // adds a glow shell to all grenades
	"*" "grenade glow:off" "grenadeshell 0"    // removes glow shell from grenades
	"*" "target light up"  "tlight up 100" // target light up 
	"*" "target light off" "tlight 0"      // target light off
	"*" "target color"     "tglow change"  // special color for targeted player
	"*" "vip/bomb color"   "sglow change"  // special color for vip or bomb carrier
	"*" "show all: on"     "name 1;weapon 1;distance 1;esp 1;tglow 1;glow 15;spiked 250;barrel 250;box 1" // (almost) all esp on
	"*" "show all: off"    "name 0;weapon 0;distance 0;esp 0;tglow 0;glow  0;spiked   0;barrel   0;box 0" // (almost) all esp off
	}
"*" "+ AUTOMATION" { // automation options
	"*" "+ BUY BOTS" { // buy bots by g-man
		"*" "awp only"             "exec buybots/awp"         // always saves for awp, small restock for found weapons
		"*" "submachine guns"      "exec buybots/smg"         // submachine guns, small restock for found weapons
		"*" "ak/m4 only"           "exec buybots/akm4"        // ak/m4 when possible, small restock for found weapons
		"*" "best rifle"           "exec buybots/bestrifle"   // sig/aug if possible, else ak/m4, small restock for found weapons
		"*" "best weapon"          "exec buybots/bestweapon"  // best weapon of (awp,aug,sig,ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "best weapon no awp"   "exec buybots/bestweapon2" // best weapon of (aug,sig,ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "best weapon no zoom"  "exec buybots/bestweapon3" // best weapon of (ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "economical"           "exec buybots/economical"  // if you dont already have a weapon, best of (awp,aug,sig,ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "economical, no awp"   "exec buybots/economical2" // if you dont already have a weapon, best of (aug,sig,ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "economical, no zoom"  "exec buybots/economical3" // if you dont already have a weapon, best of (ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "- disable buy bots -" "alias siground nop"       // disables buy bots
		"*" "+ BUY BOT OPTIONS"         {                      // various buy bot settings
	        	"*" "# he grenades"      "buyhe_t"            // number of he grenades to buy with each weapon
	        	"*" "# flashbangs"       "buyflash_t"         // number of flashbangs to buy with each weapon
	        	"*" "# smoke grenades"   "buysmoke_t"         // number of smoke grenades to buy with each weapon
	        	"*" "switch to knife"    "toknife_t"          // automatically switch to knife after buying
			}
		}
	"*" "+ AUTO MOVE" { // some basic auto move options
		"*" "grenade dodge:off"     "am_nade_dodge 0"  // no dodging
		"*" "grenade dodge:all"     "am_nade_dodge 1"  // moves away from all he grenades
		"*" "grenade dodge:enemy"   "am_nade_dodge 2"  // moves away from enemy he grenades only (usefull with ff off)
		"*" "follow: off"   "am_followmode 0"  // doesnt follow players
		"*" "follow: all"   "am_followmode 1"  // follows any player you point at
		"*" "follow: team"  "am_followmode 2"  // follows teammates  you point at
		"*" "follow: enemy" "am_followmode 3"  // follows enemies    you point at
		"*" "min_distance+" "am_player_mindist up 20"  // increase minimum distance from player
		"*" "min_distance-" "am_player_mindist down 20"  // decrease minimum distance from player
		"*" "max_distance+" "am_player_maxdist up 20"  // increase minimum distance from player
		"*" "max_distance-" "am_player_maxdist down 20"  // decrease minimum distance from player
		}
	"*" "pistol auto fire"   "pistol change"  // pistol rapid fire
	"*" "autojump: on/off"   				 "autojump change" // keep jumping while finded targets
	"*" "autoduck: on/off"   				 "autoduck change" // keep ducking while finded targets
	"*" "bunny hop on/off"   "jump change"    // keep jumping while jump button is pressed
	"*" "duck jump on/off"   "duck change"    // automatically duck while jumping
	}
"*" "+ SPEED HACK" { // speed hack options (can create lag!)
        "*" "speed:auto 256x"          "aspeed 256" // 256x  speed while shooting
        "*" "speed:auto 128x"          "aspeed 128" // 128x  speed while shooting
        "*" "speed:auto 64x"           "aspeed 64" // 64x  speed while shooting
        "*" "speed:auto 32x"           "aspeed 32" // 32x  speed while shooting
	"*" "speed:auto 6x"            "aspeed 6"  // 6x     speed while shooting
	"*" "speed:auto 3x"            "aspeed 3"  // 3x     speed while shooting
	"*" "speed:auto 2x"            "aspeed 2"  // 2x     speed while shooting
	"*" "speed:auto 1.2x"          "aspeed 1.2"  // 1.2x   speed while shooting
	"*" "speed:2x"                 "aspeed 1;speed 2"   // always double speed when possible

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