📄 commandmenu.txt
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"*" "chase cam default" "chase_back 100;chase_up 15;chase_right 0" // reset to defaults
}
"*" "+ CROSSHAIR" { // fixed crosshairs
"*" "no crosshair " "cross 0" // leaves the default HL crosshair
"*" "crosshair 1 " "cross 1;color cross 255 255 255"
"*" "crosshair 2 " "cross 2;color cross 166 166 166 166"
"*" "crosshair 3 " "cross 3;color cross 255 255 155 100"
"*" "crosshair 4 " "cross 4;color cross 255 255 155 100"
"*" "sig/aug ch" "cross 5" // aug crosshair
"*" "scout/awp ch" "cross 6" // sniper rifle crosshair
}
"*" "+ OPENGL/WALLHACK" {
"*" "xqz2 style wh " "nosky 0;wall 1" // players show up through walls
"*" "asus style wh 1" "nosky 1;wall 2;color back 0 0 0 128" // transparent walls
"*" "asus style wh 2" "nosky 1;wall 2;color back 22 11 0 100" // transparent walls (red tint)
"*" "asus style wh 3" "nosky 1;wall 2;color back 33 0 33 100" // transparent walls (pink tint)
"*" "wirefr. blue" "wall 0;glextra 3;color wire 0 0 255;color back 33 33 33" // wireframe mode (blue lines)
"*" "wirefr. yellow" "wall 0;glextra 3;color wire 255 255 0;color back 33 33 33" // wireframe mode (yellow lines)
"*" "wirefr. black" "wall 0;glextra 3;color wire 0 0 0;color back 160 160 160" // wireframe mode (black lines)
"*" "white walls" "glextra 1" // remove textures
"*" "night mode" "glextra 2" // inverted lighting
"*" "entity wallhack" "trans 100" // doors, boxes, grates appear transparent
"*" "lambert:full " "lambert 1;color lambert 255 255 255" // fixed lighting for player models
"*" "lambert:half " "lambert 1;color lambert 170 170 170" // fixed lighting for player models
"*" "lambert:off " "lambert 0" // normal lighting
"*" "full bright: on/off" "fullbright change" // full brighting world toggle
"*" "shield trans: on/off" "shield change" // transparent weapon-shield
"*" "all off" "glextra 0;wall 0;trans 0;lambert 0;nosky 0;fullbright 0;shield 0" // disable opengl modifications
}
"*" "+ GUI" { // gui mouse settings
"*" "gui mousetype 0/1" "mousetype change" // mouse type change (2 mouse styles)
"*" "gui mousespeed: up" "sensitive down 0.01" // makes mouse faster
"*" "gui mousespeed: down" "sensitive up 0.01" // makes mouse slower
}
"*" "+ MISC" { // night vision, more colors, font
"*" "text background" "text_background change" // tint background before drawing admin-mod style text
"*" "toggle color schemes" "color_t" // change color settings
"*" "toggle hud color" "hud change" // select original or blue hud color
"*" "toggle console font" "confont change" // toggle console-style and admin-mod style text
}
"*" "+ RADAR" {
"*" "mode: overview on/off" "ov_radar change" // overview instead of radar
"*" "radar mode: off" "radar 0" // disable radar
"*" "radar mode: on" "radar 1" // enable radar (enemies and friends)
"*" "radar mode: enemies" "radar 2" // enable radar (enemies only)
"*" "radar mode: friends" "radar 3" // enable radar (friends only)
"*" "sound markers" "soundradar change" // toggle sound markers on radar
"*" "+ OVERVIEW" { // replaces the radar with a overview map
"*" "Trans (+)" "repeat1;ov_alpha up 0.05"
"*" "Trans (-)" "repeat1;ov_alpha up -0.05"
"*" "Trans Reset" "ov_alpha 1"
"*" "Zoom In" "repeat2;ov_zoom down 0.3 min 10"
"*" "Zoom Out" "repeat2;ov_zoom up 0.3 max 70"
"*" "Zoom Reset" "ov_zoom 30"
}
}
}
"*" "+ ESP" { // various markings
"*" "+ ESP TEXT" { // player related markings
"*" "weaponnames:on/off" "weapon change" // show player weapon names
"*" "distance :on/off" "distance change" // show player distance and visibility information
"*" "names:off" "name 0" // don't show player names
"*" "names:6 chars" "name 6" // show player names up to 6 characters.
"*" "names:12 chars" "name 12" // show player names up to 12 characters.
"*" "names:full" "name 31" // show full player names
"*" "TEXT OPTIONS" { // text esp placement
"*" "move up" "esp_offs up 0.2" // text esp location up
"*" "move down" "esp_offs down 0.2" // text esp location down
"*" "tint background" "color text_back 0 0 0 100;esp_background 1" // tint esp text background
"*" "wrap around" "esp_wrap change" // wrap around display if esp is on top of screen
"*" "connection line" "esp_line change" // draw a connection line between esp text and player
}
}
"*" "+ PLAYER ESP" { // non text player esp
"*" "sprites esp: on/off" "sprites change" // weapon sprites esp toggle
"*" "gait sequence esp: on/off" "gaitsequence change" // show player sequence (running,ducking,jumping...etc)
"*" "reload meter: on/off" "reload_meter change" // show reloading status
"*" "boxes:off" "box 0" // draw no boxes
"*" "boxes:hlh style" "box 1" // draw distance dependent boxes as in HLH
"*" "boxes:ogc style" "box 2" // draw fixed size boxes as in OGC 4.x
"*" "spike models:on" "spiked up 100" // spiked models: increase spike size
"*" "spike models:off" "spiked 0" // disable spikes
"*" "barrel hack: on" "barrel up 100" // barrel hack: increase barrel size
"*" "barrel hack: off" "barrel 0" // barrel hack: disable
"*" "glow: on/off" "glow change" // glowing players as in admin-mod
}
"*" "+ SOUND ESP" { // visualize 3d-sound data
"*" "soundesp on/off" "soundesp change" // soundesp toggle
"*" "+ MODE" { // enable/disable sound hack
"*" "disabled" "soundfilter 0" // disables sound hack
"*" "non visible players" "soundfilter 1" // discard sounds from visible players
"*" "enemies only" "soundfilter 2" // discard sounds from teammates
"*" "all" "soundfilter 3" // show all sounds
}
"*" "+ MARKER TIMEOUT" { // how long until a sound marker disappears
"*" "0.5 sec" "soundtime 0.5"
"*" "1.0 sec" "soundtime 1.0"
"*" "5.0 sec" "soundtime 5.0"
"*" "10 sec" "soundtime 10.0"
"*" "30 sec" "soundtime 30.0"
}
"*" "+ # OF MARKERS" { // set maximum number of sound markers displayed at once
"*" " 8 markers" "soundmax 8"
"*" "16 markers" "soundmax 16"
"*" "32 markers" "soundmax 32"
"*" "64 markers" "soundmax 64"
}
"*" "display mode: off" "sounddisplay 0" // doesnt display sound data on the map
"*" "display mode: box" "sounddisplay 1" // display small boxes at the sound origin
"*" "display mode: text" "sounddisplay 2" // display sound name at sound origin ("sound esp")
"*" "radar mode" "soundradar change" // toggle sound display on radar
"*" "reset markers" "soundmax" // clear markers
}
"*" "weapon esp" "esp change" // esp for weapons on ground
"*" "grenade glow:on" "grenadeshell 5000" // adds a glow shell to all grenades
"*" "grenade glow:off" "grenadeshell 0" // removes glow shell from grenades
"*" "target light up" "tlight up 100" // target light up
"*" "target light off" "tlight 0" // target light off
"*" "target color" "tglow change" // special color for targeted player
"*" "vip/bomb color" "sglow change" // special color for vip or bomb carrier
"*" "show all: on" "name 1;weapon 1;distance 1;esp 1;tglow 1;glow 15;spiked 250;barrel 250;box 1" // (almost) all esp on
"*" "show all: off" "name 0;weapon 0;distance 0;esp 0;tglow 0;glow 0;spiked 0;barrel 0;box 0" // (almost) all esp off
}
"*" "+ AUTOMATION" { // automation options
"*" "+ BUY BOTS" { // buy bots by g-man
"*" "awp only" "exec buybots/awp" // always saves for awp, small restock for found weapons
"*" "submachine guns" "exec buybots/smg" // submachine guns, small restock for found weapons
"*" "ak/m4 only" "exec buybots/akm4" // ak/m4 when possible, small restock for found weapons
"*" "best rifle" "exec buybots/bestrifle" // sig/aug if possible, else ak/m4, small restock for found weapons
"*" "best weapon" "exec buybots/bestweapon" // best weapon of (awp,aug,sig,ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
"*" "best weapon no awp" "exec buybots/bestweapon2" // best weapon of (aug,sig,ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
"*" "best weapon no zoom" "exec buybots/bestweapon3" // best weapon of (ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
"*" "economical" "exec buybots/economical" // if you dont already have a weapon, best of (awp,aug,sig,ak,m4,p90,mp5,ump,mac10,tmp)
"*" "economical, no awp" "exec buybots/economical2" // if you dont already have a weapon, best of (aug,sig,ak,m4,p90,mp5,ump,mac10,tmp)
"*" "economical, no zoom" "exec buybots/economical3" // if you dont already have a weapon, best of (ak,m4,p90,mp5,ump,mac10,tmp)
"*" "- disable buy bots -" "alias siground nop" // disables buy bots
"*" "+ BUY BOT OPTIONS" { // various buy bot settings
"*" "# he grenades" "buyhe_t" // number of he grenades to buy with each weapon
"*" "# flashbangs" "buyflash_t" // number of flashbangs to buy with each weapon
"*" "# smoke grenades" "buysmoke_t" // number of smoke grenades to buy with each weapon
"*" "switch to knife" "toknife_t" // automatically switch to knife after buying
}
}
"*" "+ AUTO MOVE" { // some basic auto move options
"*" "grenade dodge:off" "am_nade_dodge 0" // no dodging
"*" "grenade dodge:all" "am_nade_dodge 1" // moves away from all he grenades
"*" "grenade dodge:enemy" "am_nade_dodge 2" // moves away from enemy he grenades only (usefull with ff off)
"*" "follow: off" "am_followmode 0" // doesnt follow players
"*" "follow: all" "am_followmode 1" // follows any player you point at
"*" "follow: team" "am_followmode 2" // follows teammates you point at
"*" "follow: enemy" "am_followmode 3" // follows enemies you point at
"*" "min_distance+" "am_player_mindist up 20" // increase minimum distance from player
"*" "min_distance-" "am_player_mindist down 20" // decrease minimum distance from player
"*" "max_distance+" "am_player_maxdist up 20" // increase minimum distance from player
"*" "max_distance-" "am_player_maxdist down 20" // decrease minimum distance from player
}
"*" "pistol auto fire" "pistol change" // pistol rapid fire
"*" "autojump: on/off" "autojump change" // keep jumping while finded targets
"*" "autoduck: on/off" "autoduck change" // keep ducking while finded targets
"*" "bunny hop on/off" "jump change" // keep jumping while jump button is pressed
"*" "duck jump on/off" "duck change" // automatically duck while jumping
}
"*" "+ SPEED HACK" { // speed hack options (can create lag!)
"*" "speed:auto 256x" "aspeed 256" // 256x speed while shooting
"*" "speed:auto 128x" "aspeed 128" // 128x speed while shooting
"*" "speed:auto 64x" "aspeed 64" // 64x speed while shooting
"*" "speed:auto 32x" "aspeed 32" // 32x speed while shooting
"*" "speed:auto 6x" "aspeed 6" // 6x speed while shooting
"*" "speed:auto 3x" "aspeed 3" // 3x speed while shooting
"*" "speed:auto 2x" "aspeed 2" // 2x speed while shooting
"*" "speed:auto 1.2x" "aspeed 1.2" // 1.2x speed while shooting
"*" "speed:2x" "aspeed 1;speed 2" // always double speed when possible
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