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📄 commandmenu.txt

📁 NGC v7.4 Its good cheat for Counter-Strike v1.6
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//NxGC v7.4 Menu

"*" "+ AIMBOT" { // aiming assistance
	"*" "+ ACTIVATION"   { // bind aiming functions to mouse buttons
		"*" "mouse1: csg proof"     "bind mouse1 +csgaim;  shoot 0;lock 0;fov 25"  // correct aim once before shooting. Use this to get around csguard aimbot detection.
		"*" "mouse1: hlh style"     "bind mouse1 +doshoot; shoot 0;lock 0;aim 0"   // aim while shooting, as in HLH
		"*" "  mouse2: csg proof"   "bind mouse2 +csgaim;  shoot 0;lock 0;fov 25"  // correct aim once before shooting. Use this to get around csguard aimbot detection.
		"*" "  mouse2: xqz2 style"  "bind mouse2 +doaim;   shoot 0;lock 0;aim 0"   // aim while button is pressed.
		"*" "  mouse2: hlh style"   "bind mouse2 +doshoot; shoot 0;lock 0"         // aim while shooting, as in HLH
		"*" "  mouse2: aimthru"     "bind mouse2 +thru;    aimthru 0"              // aim through walls while button is pressed
		"*" "mouse3: csg proof"     "bind mouse3 +csgaim; shoot 0;lock 0;fov 25"   // correct aim once before shooting. Use this to get around csguard aimbot detection.
		"*" "mouse3: xqz2 style"    "bind mouse3 +doaim;  shoot 0;lock 0;aim 0"    // aim while button is pressed.
		"*" "mouse3: hlh style"     "bind mouse3 +doshoot shoot 0;lock 0"          // aim while shooting, as in HLH
		"*" "mouse3: aimthru"       "bind mouse3 +thru; aimthru 0"                 // aim through walls while button is pressed
		"*" "unbind mouse1/2/3"     "unbind mouse1;unbind mouse2;unbind mouse3"    // remove ogc mouse button binds (restores HL binds)
		"*" "- autoshoot -"   "aim 1;shoot 1" // aims and shoots automatically (csg detectable)
		"*" "- autoaim   -"   "aim 1;shoot 0" // aims automatically (csg detectable)
		"*" "- both off  -"   "shoot 0;aim 0" // autoaim and autoshoot off (csg detectable)
		}
	"*" "+ TARGET SELECTION" {       // target priorities
		"*" "enemies only"    "team 0" // aim at enemies only
		"*" "friends only"    "team 2" // aim at team mates only
		"*" "everyone"        "team 1" // aim at everyone
		"*" "aim thru walls"  "aimthru change" // don't aim at targets behind a wall
		"*" "   by distance"  "mode 0" // select nearest target
		"*" "   by fov"       "mode 1" // select the target you point at
		"*" "+ BOT FOV"   {  // restricts the aimbot's field of view
			"*" "10  deg" "fov  10" // only lock at players 10 degrees off your current view
			"*" "30  deg" "fov  30" // only lock at players 30 degrees off your current view
			"*" "90  deg" "fov  90" // only aim at visible players
			"*" "180 deg" "fov 180" // aim at all players that are not behind you
			"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
			}
		}
	"*" "+ TARGET MODES" { // target recheck style
		"*" "targetmode: 0"          "targetmode 0" // best (GLviewport)
		"*" "targetmode: 1"          "targetmode 1" // OGC 8,9,10 style (PreV_CalcRefdef)
		"*" "targetmode: 2"          "targetmode 2" // Meta Cheat style, 3rd viewport (HUD_Redraw)
		}
	"*" "+ AUTOSHOOT MODES"    { // configures autoshoot weapon handling
		"*" "automatic burst"   			"autoburst 1"
		"*" "continuous fire"   			"autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.0;ftime 0.01;burstflags 0"
		"*" "short bursts"      			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.5;ftime 0.1;burstflags 0" 
		"*" "medium bursts"     			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.4;ftime 0.2;burstflags 0" 
		"*" "fast bursts"       			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0" 
		"*" "strafe bursts"     			"autoburst 0;sdelay 0.04;rdelay 0.0;dtime 0.32;ftime 0.1;burstflags 0"
		"*" "ultra bursts"      			"autoburst 0;sdelay 0.04;rdelay 0.0;dtime 0.05;ftime 0.2;burstflags 0"
		"*" "hyper bursts"      			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.02;ftime 0.1;burstflags 0"
		"*" "ownage bursts"     			"autoburst 0;sdelay 0.02;rdelay 0.1;dtime 0.06;ftime 0.2;burstflags 0"
		"*" "velocity bursts"  				"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.04;ftime 0.2;burstflags 0"
 		"*" "Kamikaz"        		                "autoburst 0;sdelay 0.03;rdelay 0.0;dtime  0.0;ftime 1.0;burstflags 0"
		"*" "Headshots"                     		"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
		"*" "X-trem fast"                   		"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.05;ftime 0.1;burstflags 0"
		"*" "Slow burst"                 	        "autoburst 0;sdelay 0.15;rdelay 0.0;dtime 0.75;ftime 0.1;burstflags 0"
		"*" "royal burst"                       	"autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.00;ftime 0.1;burstflags 0"
		"*" "NgC-burst"       				"autoburst 0;sdelay 0.05;rdelay 0.0001;dtime 0.0;ftime 0.0001;burstflags 0" 
		} 
	"*" "+ AIMING VECTORS" { // aiming vectors for the vector based aimbot
		"*" "new-head"  "modelaim 0;NewAimHead"     // aim for head 
		"*" "head"      "modelaim 0;HeadBunny"      // aim for head (old setting)
		"*" "chest"     "modelaim 0;HeartBunny"     // aim for chest
		"*" "stomach"   "modelaim 0;StomachBunny"   // aim for stomach
		"*" "testies"   "modelaim 0;TestieBunny"    // aim for testies
		"*" "--draw vectors--"  "avdraw 1" // draw aiming vectors
		"*" "--drawing  off--"  "avdraw 0" // disable aim vector drawing
		}
	"*" "+ MISC"  { // various aiming related options
		"*" "autovecs: on"           "autorecoil 0;autovecs 1" // change vecs automatically (your weapon) 
		"*" "inverse aim vecs: on"   "autovecs 2" // inverse aim vecs (your target's weapon)
		"*" "autovecs: off"          "autorecoil 0;autovecs 0" // autovecs off 
		"*" "gsaim: on/off"          "gsaim change" // if you want to use [avadd 2,3], you should [gsaim 1] 
		"*" "autowall: on/off"       "autowall change" // aims and shoots thru walls automatically
		"*" "double autowall: on/off"       "dwall change" // for scout, awp, g3sg1 and sg550 [ Ltfxguy's dwall code ]
		"*" "target lock on/off"  "lock    change" // lock on target
		"*" "prediction on/off"   "pred    change" // predict player movement
		}
	}
"*" "+ VEC TWEAKER"  {  // ingame aim vecs tweaker
		"*" "save current vecs"   	"tvecssave" // save current vecs
		"*" "load saved vecs"           "exec tweakedvecs;later 0.1 TweakedVecEx" // load saved vecs
		"*" "load default vecs"    	"defaultv;autovecs 0" // load default vecs
		"*" "gsaim: on/off"           	"gsaim change" // if you want to use [avadd 2,3], you should [gsaim 1] 
		"*" "vecbox: on/off"   			"vecbox change" // draw current vectors on hud
		"*" "+ STANDING VEC" {
			"*" "height +1" 	"repeat1;avreset s h 1.0"
			"*" "height -1" 	"repeat1;avreset s h -1.0"
			"*" "height +0.1" 	"repeat2;avreset s h 0.1"
			"*" "height -0.1" 	"repeat2;avreset s h -0.1"
			"*" "height +0.01" 	"repeat3;avreset s h 0.01"
			"*" "height -0.01" 	"repeat3;avreset s h -0.01"
			"*" "forward +1" 	"repeat1;avreset s f 1.0"
			"*" "forward -1" 	"repeat1;avreset s f -1.0"
			"*" "forward +0.1" 	"repeat2;avreset s f 0.1"
			"*" "forward -0.1" 	"repeat2;avreset s f -0.1"
			"*" "forward +0.01" 	"repeat3;avreset s f 0.01"
			"*" "forward -0.01" 	"repeat3;avreset s f -0.01"
			"*" "right +1" 		"repeat1;avreset s r 1.0"
			"*" "right -1" 		"repeat1;avreset s r -1.0"
			"*" "right +0.1" 	"repeat2;avreset s r 0.1"
			"*" "right -0.1" 	"repeat2;avreset s r -0.1"
			"*" "right +0.01" 	"repeat3;avreset s r 0.01"
			"*" "right -0.01" 	"repeat3;avreset s r -0.01"
		}
		"*" "+ DUCKING VEC" {
			"*" "height +1" 	"repeat1;avreset d h 1.0"
			"*" "height -1" 	"repeat1;avreset d h -1.0"
			"*" "height +0.1" 	"repeat2;avreset d h 0.1"
			"*" "height -0.1" 	"repeat2;avreset d h -0.1"
			"*" "height +0.01" 	"repeat3;avreset d h 0.01"
			"*" "height -0.01" 	"repeat3;avreset d h -0.01"
			"*" "forward +1" 	"repeat1;avreset d f 1.0"
			"*" "forward -1" 	"repeat1;avreset d f -1.0"
			"*" "forward +0.1" 	"repeat2;avreset d f 0.1"
			"*" "forward -0.1" 	"repeat2;avreset d f -0.1"
			"*" "forward +0.01" 	"repeat3;avreset d f 0.01"
			"*" "forward -0.01" 	"repeat3;avreset d f -0.01"
			"*" "right +1" 		"repeat1;avreset d r 1.0"
			"*" "right -1" 		"repeat1;avreset d r -1.0"
			"*" "right +0.1" 	"repeat2;avreset d r 0.1"
			"*" "right -0.1" 	"repeat2;avreset d r -0.1"
			"*" "right +0.01" 	"repeat3;avreset d r 0.01"
			"*" "right -0.01" 	"repeat3;avreset d r -0.01"
		}
		"*" "+ JUMPING VEC" {
			"*" "height +1" 	"repeat1;avreset j h 1.0"
			"*" "height -1" 	"repeat1;avreset j h -1.0"
			"*" "height +0.1" 	"repeat2;avreset j h 0.1"
			"*" "height -0.1" 	"repeat2;avreset j h -0.1"
			"*" "height +0.01" 	"repeat3;avreset j h 0.01"
			"*" "height -0.01" 	"repeat3;avreset j h -0.01"
			"*" "forward +1" 	"repeat1;avreset j f 1.0"
			"*" "forward -1" 	"repeat1;avreset j f -1.0"
			"*" "forward +0.1" 	"repeat2;avreset j f 0.1"
			"*" "forward -0.1" 	"repeat2;avreset j f -0.1"
			"*" "forward +0.01" 	"repeat3;avreset j f 0.01"
			"*" "forward -0.01" 	"repeat3;avreset j f -0.01"
			"*" "right +1" 		"repeat1;avreset j r 1.0"
			"*" "right -1" 		"repeat1;avreset j r -1.0"
			"*" "right +0.1" 	"repeat2;avreset j r 0.1"
			"*" "right -0.1" 	"repeat2;avreset j r -0.1"
			"*" "right +0.01" 	"repeat3;avreset j r 0.01"
			"*" "right -0.01" 	"repeat3;avreset j r -0.01"
		}
		"*" "+ RUNNING VEC" {
			"*" "height +1" 	"repeat1;avreset r h 1.0"
			"*" "height -1" 	"repeat1;avreset r h -1.0"
			"*" "height +0.1" 	"repeat2;avreset r h 0.1"
			"*" "height -0.1" 	"repeat2;avreset r h -0.1"
			"*" "height +0.01" 	"repeat3;avreset r h 0.01"
			"*" "height -0.01" 	"repeat3;avreset r h -0.01"
			"*" "forward +1" 	"repeat1;avreset r f 1.0"
			"*" "forward -1" 	"repeat1;avreset r f -1.0"
			"*" "forward +0.1" 	"repeat2;avreset r f 0.1"
			"*" "forward -0.1" 	"repeat2;avreset r f -0.1"
			"*" "forward +0.01" 	"repeat3;avreset r f 0.01"
			"*" "forward -0.01" 	"repeat3;avreset r f -0.01"
			"*" "right +1" 		"repeat1;avreset r r 1.0"
			"*" "right -1" 		"repeat1;avreset r r -1.0"
			"*" "right +0.1" 	"repeat2;avreset r r 0.1"
			"*" "right -0.1" 	"repeat2;avreset r r -0.1"
			"*" "right +0.01" 	"repeat3;avreset r r 0.01"
			"*" "right -0.01" 	"repeat3;avreset r r -0.01"
		}
	}
"*" "+ VISUAL OPTIONS" {               // various visual modifications 
	"*" "+ UNLOCKED CVARS" {      // enables cheat protected cvars
		"*" "chase cam on/off"    "chase_cam change"  // tomb raider style view (chase cam)
		"*" "chase cam left"      "chase_right down 16" 
		"*" "chase cam right"     "chase_right up   16" 
		"*" "chase cam down"      "chase_up    down 16" 
		"*" "chase cam up"        "chase_up    up   16" 
		"*" "chase cam forward"   "chase_back  down 16" 
		"*" "chase cam back"      "chase_back  up   16" 

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