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📄 oceanfft_vc7.vcproj

📁 采用GPU通用计算API实现快速傅立叶变换
💻 VCPROJ
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="oceanFFT"
	ProjectGUID="{B7DBD1CA-BABB-4F4A-8C68-AE4E53F6C5B0}"
	RootNamespace="oceanFFT"
	Keyword="Win32Proj">
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				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="cudart.lib cutil32D.lib glew32.lib cufft.lib"
				OutputFile="../../bin/win32/$(ConfigurationName)/oceanFFT.exe"
				LinkIncremental="1"
				AdditionalLibraryDirectories="$(CUDA_LIB_PATH);../../common/lib;../../common/GLEW/lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/oceanFFT.pdb"
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				AdditionalLibraryDirectories="$(CUDA_LIB_PATH);../../common/lib;../../common/GLEW/lib"
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				AdditionalIncludeDirectories="$(CUDA_INC_PATH);./;../../common/inc;../../common/GLEW/include"
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				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="cudart.lib cutil32D.lib glew32.lib cufftemu.lib"
				OutputFile="../../bin/win32/$(ConfigurationName)/oceanFFT.exe"
				LinkIncremental="1"
				AdditionalLibraryDirectories="$(CUDA_LIB_PATH);../../common/lib;../../common/GLEW/lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/oceanFFT.pdb"
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				Name="VCResourceCompilerTool"/>
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				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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		<Configuration
			Name="EmuRelease|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="$(CUDA_INC_PATH);./;../../common/inc;../../common/GLEW/include"
				PreprocessorDefinitions="WIN32;_CONSOLE"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="cudart.lib cutil32.lib glew32.lib cufftemu.lib"
				OutputFile="../../bin/win32/$(ConfigurationName)/oceanFFT.exe"
				LinkIncremental="1"
				AdditionalLibraryDirectories="$(CUDA_LIB_PATH);../../common/lib;../../common/GLEW/lib"
				GenerateDebugInformation="TRUE"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="1"
				TargetMachine="1"/>
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				Name="VCMIDLTool"/>
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				Name="VCPostBuildEventTool"
				CommandLine="IF EXIST cg_variables.h move cg_variables.h $(ConfigurationName)\"/>
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				Name="VCPreBuildEventTool"/>
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				Name="VCPreLinkEventTool"/>
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				Name="VCResourceCompilerTool"/>
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				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
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			Name="src"
			Filter="cu;cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
			<File
				RelativePath=".\data\ocean.frag">
			</File>
			<File
				RelativePath=".\data\ocean.vert">
			</File>
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				RelativePath=".\oceanFFT.cu">
				<FileConfiguration
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					<Tool
						Name="VCCustomBuildTool"
						CommandLine="&quot;$(CUDA_BIN_PATH)\nvcc.exe&quot; -ccbin &quot;$(VCInstallDir)bin&quot; -c -D_DEBUG -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/Od,/Zi,/RTC1,/MTd -I&quot;$(CUDA_INC_PATH)&quot; -I./ -I../../common/inc -I../../common/GLEW/include -o $(ConfigurationName)\oceanFFT.obj oceanFFT.cu
"
						AdditionalDependencies="oceanFFT_kernel.cu shader.h"
						Outputs="$(ConfigurationName)\oceanFFT.obj"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCustomBuildTool"
						CommandLine="&quot;$(CUDA_BIN_PATH)\nvcc.exe&quot; -ccbin &quot;$(VCInstallDir)bin&quot; -c -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/O2,/Zi,/MT -I&quot;$(CUDA_INC_PATH)&quot; -I./ -I../../common/inc -I../../common/GLEW/include -o $(ConfigurationName)\oceanFFT.obj oceanFFT.cu
"
						AdditionalDependencies="oceanFFT_kernel.cu shader.h"
						Outputs="$(ConfigurationName)\oceanFFT.obj"/>
				</FileConfiguration>
				<FileConfiguration
					Name="EmuDebug|Win32">
					<Tool
						Name="VCCustomBuildTool"
						CommandLine="&quot;$(CUDA_BIN_PATH)\nvcc.exe&quot; -ccbin &quot;$(VCInstallDir)bin&quot; -deviceemu -c -D_DEBUG -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/Od,/Zi,/RTC1,/MTd -I&quot;$(CUDA_INC_PATH)&quot; -I./ -I../../common/inc -I../../common/GLEW/include -o $(ConfigurationName)\oceanFFT.obj oceanFFT.cu
"
						AdditionalDependencies="oceanFFT_kernel.cu shader.h"
						Outputs="$(ConfigurationName)\oceanFFT.obj"/>
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					Name="EmuRelease|Win32">
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						Name="VCCustomBuildTool"
						CommandLine="&quot;$(CUDA_BIN_PATH)\nvcc.exe&quot; -ccbin &quot;$(VCInstallDir)bin&quot; -deviceemu -c -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/O2,/Zi,/MT -I&quot;$(CUDA_INC_PATH)&quot; -I./ -I../../common/inc -I../../common/GLEW/include -o $(ConfigurationName)\oceanFFT.obj oceanFFT.cu
"
						AdditionalDependencies="oceanFFT_kernel.cu shader.h"
						Outputs="$(ConfigurationName)\oceanFFT.obj"/>
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				RelativePath=".\oceanFFT_kernel.cu">
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					Name="Debug|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
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					Name="Release|Win32"
					ExcludedFromBuild="TRUE">
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						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="EmuDebug|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
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					Name="EmuRelease|Win32"
					ExcludedFromBuild="TRUE">
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						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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