📄 matrixmul_gold.cpp
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/*
* Copyright 1993-2007 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO USER:
*
* This source code is subject to NVIDIA ownership rights under U.S. and
* international Copyright laws. Users and possessors of this source code
* are hereby granted a nonexclusive, royalty-free license to use this code
* in individual and commercial software.
*
* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
* OR PERFORMANCE OF THIS SOURCE CODE.
*
* U.S. Government End Users. This source code is a "commercial item" as
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
* "commercial computer software" and "commercial computer software
* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
* and is provided to the U.S. Government only as a commercial end item.
* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
* source code with only those rights set forth herein.
*
* Any use of this source code in individual and commercial software must
* include, in the user documentation and internal comments to the code,
* the above Disclaimer and U.S. Government End Users Notice.
*/
////////////////////////////////////////////////////////////////////////////////
// export C interface
extern "C"
void computeGold( float*, const float*, const float*, unsigned int, unsigned int, unsigned int);
////////////////////////////////////////////////////////////////////////////////
//! Compute reference data set
//! C = A * B
//! @param C reference data, computed but preallocated
//! @param A matrix A as provided to device
//! @param B matrix B as provided to device
//! @param hA height of matrix A
//! @param wB width of matrix B
////////////////////////////////////////////////////////////////////////////////
void
computeGold(float* C, const float* A, const float* B, unsigned int hA, unsigned int wA, unsigned int wB)
{
for (unsigned int i = 0; i < hA; ++i)
for (unsigned int j = 0; j < wB; ++j) {
double sum = 0;
for (unsigned int k = 0; k < wA; ++k) {
double a = A[i * wA + k];
double b = B[k * wB + j];
sum += a * b;
}
C[i * wB + j] = (float)sum;
}
}
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