📄 smscom.cpp
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// SmsCom.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "SmsCom.h"
#include "SmsComDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSmsComApp
BEGIN_MESSAGE_MAP(CSmsComApp, CWinApp)
//{{AFX_MSG_MAP(CSmsComApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSmsComApp construction
CSmsComApp::CSmsComApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSmsComApp object
CSmsComApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSmsComApp initialization
BOOL CSmsComApp::InitInstance()
{
////只运行一个实例
m_pszExeName = "GLSMSSender";
::CreateMutex(NULL,TRUE,m_pszExeName);
if(GetLastError()==ERROR_ALREADY_EXISTS)
{
////查找已运行的实例,将其调至前台
CWnd* pWnd=CWnd::FindWindow((LPCSTR)(DWORD)WC_DIALOG,"GLSMSSender");
if(pWnd!=NULL)
{
CWnd* pWndPopup=pWnd->GetLastActivePopup();
pWnd->SetForegroundWindow();
if(pWnd->IsIconic())
pWnd->ShowWindow(SW_SHOWNORMAL);
if(pWnd!=pWndPopup)
pWndPopup->SetForegroundWindow();
}
/***
CWnd* pPrevWnd = CWnd::GetDesktopWindow()->GetWindow(GW_CHILD);
while (pPrevWnd)
{
if (::GetProp(pPrevWnd->GetSafeHwnd(), m_pszExeName))
{
if (pPrevWnd->IsIconic())
pPrevWnd->ShowWindow(SW_RESTORE);
pPrevWnd->SetForegroundWindow();
(pPrevWnd->GetLastActivePopup())->SetForegroundWindow();
return FALSE;
}
pPrevWnd=pPrevWnd->GetWindow(GW_HWNDNEXT);
}
TRACE("Cound not find previous main window!\n");
*****/
return FALSE;
}
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
// Initialize OLE libraries
if (!AfxOleInit())
{
AfxMessageBox(IDP_OLE_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("SmsSender"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Parse the command line to see if launched as OLE server
if (RunEmbedded() || RunAutomated())
{
// Register all OLE server (factories) as running. This enables the
// OLE libraries to create objects from other applications.
COleTemplateServer::RegisterAll();
}
else
{
// When a server application is launched stand-alone, it is a good idea
// to update the system registry in case it has been damaged.
COleObjectFactory::UpdateRegistryAll();
}
CSmsComDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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