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📄 pegjumpdlg.cpp

📁 设计一类peg jump问题的求解系统
💻 CPP
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// pegjumpDlg.cpp : implementation file
//

#include "stdafx.h"
#include "pegjump.h"
#include "pegjumpDlg.h"
#include "game.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPegjumpDlg dialog

CPegjumpDlg::CPegjumpDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CPegjumpDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CPegjumpDlg)
	m_stype = -1;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
//	m_game.Init(5);
	m_stype = m_game.m_searchType;
}

void CPegjumpDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CPegjumpDlg)
	DDX_Control(pDX, IDC_AUTOPLAY, m_btnAuto);
	DDX_Radio(pDX, IDC_BFS, m_stype);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CPegjumpDlg, CDialog)
	//{{AFX_MSG_MAP(CPegjumpDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_AUTOPLAY, OnAutoplay)
	ON_BN_CLICKED(IDC_SETTING, OnSetting)
	ON_CBN_EDITCHANGE(IDC_BOARDTYPE, OnEditchangeBoardtype)
	ON_CBN_SELCHANGE(IDC_BOARDTYPE, OnSelchangeBoardtype)
	ON_BN_CLICKED(IDC_BFS, OnBfs)
	ON_BN_CLICKED(IDC_DFS, OnDfs)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPegjumpDlg message handlers

BOOL CPegjumpDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	CComboBox* p=(CComboBox*)GetDlgItem(IDC_BOARDTYPE);
	p->AddString("1.cross");
	p->AddString("2.plus");
	p->AddString("3.fireplace");
	p->AddString("4. up arrow");
	p->AddString("5.pyramid");
	p->AddString("6.diamond");
	p->AddString("7.solitaire");
	p->SetCurSel(m_game.m_boardType);

	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CPegjumpDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CPegjumpDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}

	CClientDC pDC(this);
	RECT rt;
	GetClientRect(&rt);

	m_game.DrawBoard(pDC, rt);
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CPegjumpDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CPegjumpDlg::OnAutoplay() 
{
	m_game.OnAutoplay(m_hWnd);
	m_btnAuto.EnableWindow(false);
}

void CPegjumpDlg::OnSetting() 
{
	
}



void CPegjumpDlg::OnEditchangeBoardtype() 
{
	// TODO: Add your control notification handler code here
	
}

void CPegjumpDlg::OnSelchangeBoardtype() 
{
	// TODO: Add your control notification handler code here
//	MessageBox("change");
	CComboBox* p=(CComboBox*)GetDlgItem(IDC_BOARDTYPE);
	m_game.m_boardType = p->GetCurSel();
	m_game.Init(m_game.m_boardType);
	UpdateData();
	Invalidate();
	m_btnAuto.EnableWindow(true);
}



void CPegjumpDlg::OnBfs() 
{
	// TODO: Add your control notification handler code here
	UpdateData();
	m_game.m_searchType = BFS;
	/*
	char msg[100];
	sprintf(msg,"st: %d,  %d\n",m_game.m_searchType, BFS);
	MessageBox(msg);*/
}

void CPegjumpDlg::OnDfs() 
{
	// TODO: Add your control notification handler code here
	UpdateData();
	m_game.m_searchType = DFS;
	/*
	char msg[100];
	sprintf(msg,"st: %d,  %d\n",m_game.m_searchType, DFS);
	MessageBox(msg);
	*/

	
}

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