📄 pegjumpdlg.cpp
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// pegjumpDlg.cpp : implementation file
//
#include "stdafx.h"
#include "pegjump.h"
#include "pegjumpDlg.h"
#include "game.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPegjumpDlg dialog
CPegjumpDlg::CPegjumpDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPegjumpDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPegjumpDlg)
m_stype = -1;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
// m_game.Init(5);
m_stype = m_game.m_searchType;
}
void CPegjumpDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPegjumpDlg)
DDX_Control(pDX, IDC_AUTOPLAY, m_btnAuto);
DDX_Radio(pDX, IDC_BFS, m_stype);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPegjumpDlg, CDialog)
//{{AFX_MSG_MAP(CPegjumpDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_AUTOPLAY, OnAutoplay)
ON_BN_CLICKED(IDC_SETTING, OnSetting)
ON_CBN_EDITCHANGE(IDC_BOARDTYPE, OnEditchangeBoardtype)
ON_CBN_SELCHANGE(IDC_BOARDTYPE, OnSelchangeBoardtype)
ON_BN_CLICKED(IDC_BFS, OnBfs)
ON_BN_CLICKED(IDC_DFS, OnDfs)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPegjumpDlg message handlers
BOOL CPegjumpDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
CComboBox* p=(CComboBox*)GetDlgItem(IDC_BOARDTYPE);
p->AddString("1.cross");
p->AddString("2.plus");
p->AddString("3.fireplace");
p->AddString("4. up arrow");
p->AddString("5.pyramid");
p->AddString("6.diamond");
p->AddString("7.solitaire");
p->SetCurSel(m_game.m_boardType);
return TRUE; // return TRUE unless you set the focus to a control
}
void CPegjumpDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CPegjumpDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
CClientDC pDC(this);
RECT rt;
GetClientRect(&rt);
m_game.DrawBoard(pDC, rt);
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CPegjumpDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CPegjumpDlg::OnAutoplay()
{
m_game.OnAutoplay(m_hWnd);
m_btnAuto.EnableWindow(false);
}
void CPegjumpDlg::OnSetting()
{
}
void CPegjumpDlg::OnEditchangeBoardtype()
{
// TODO: Add your control notification handler code here
}
void CPegjumpDlg::OnSelchangeBoardtype()
{
// TODO: Add your control notification handler code here
// MessageBox("change");
CComboBox* p=(CComboBox*)GetDlgItem(IDC_BOARDTYPE);
m_game.m_boardType = p->GetCurSel();
m_game.Init(m_game.m_boardType);
UpdateData();
Invalidate();
m_btnAuto.EnableWindow(true);
}
void CPegjumpDlg::OnBfs()
{
// TODO: Add your control notification handler code here
UpdateData();
m_game.m_searchType = BFS;
/*
char msg[100];
sprintf(msg,"st: %d, %d\n",m_game.m_searchType, BFS);
MessageBox(msg);*/
}
void CPegjumpDlg::OnDfs()
{
// TODO: Add your control notification handler code here
UpdateData();
m_game.m_searchType = DFS;
/*
char msg[100];
sprintf(msg,"st: %d, %d\n",m_game.m_searchType, DFS);
MessageBox(msg);
*/
}
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