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📄 pegjumpdlg.h

📁 设计一类peg jump问题的求解系统
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// pegjumpDlg.h : header file
//

#if !defined(AFX_PEGJUMPDLG_H__9FF960D4_E664_4A94_94D3_6DBFC6A39F7F__INCLUDED_)
#define AFX_PEGJUMPDLG_H__9FF960D4_E664_4A94_94D3_6DBFC6A39F7F__INCLUDED_

#include "game.h"	// Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CPegjumpDlg dialog

class CPegjumpDlg : public CDialog
{
// Construction
public:
	CPegjumpDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CPegjumpDlg)
	enum { IDD = IDD_PEGJUMP_DIALOG };
	CButton	m_btnAuto;
	int		m_stype;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CPegjumpDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CPegjumpDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnAutoplay();
	afx_msg void OnSetting();
	afx_msg void OnEditchangeBoardtype();
	afx_msg void OnSelchangeBoardtype();
	afx_msg void OnBfs();
	afx_msg void OnDfs();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	game m_game;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PEGJUMPDLG_H__9FF960D4_E664_4A94_94D3_6DBFC6A39F7F__INCLUDED_)

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