📄 pegjumpdlg.h
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// pegjumpDlg.h : header file
//
#if !defined(AFX_PEGJUMPDLG_H__9FF960D4_E664_4A94_94D3_6DBFC6A39F7F__INCLUDED_)
#define AFX_PEGJUMPDLG_H__9FF960D4_E664_4A94_94D3_6DBFC6A39F7F__INCLUDED_
#include "game.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CPegjumpDlg dialog
class CPegjumpDlg : public CDialog
{
// Construction
public:
CPegjumpDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CPegjumpDlg)
enum { IDD = IDD_PEGJUMP_DIALOG };
CButton m_btnAuto;
int m_stype;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPegjumpDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CPegjumpDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnAutoplay();
afx_msg void OnSetting();
afx_msg void OnEditchangeBoardtype();
afx_msg void OnSelchangeBoardtype();
afx_msg void OnBfs();
afx_msg void OnDfs();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
game m_game;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PEGJUMPDLG_H__9FF960D4_E664_4A94_94D3_6DBFC6A39F7F__INCLUDED_)
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