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📄 cosinedistance.java

📁 一个自然语言处理的Java开源工具包。LingPipe目前已有很丰富的功能
💻 JAVA
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/* * LingPipe v. 3.5 * Copyright (C) 2003-2008 Alias-i * * This program is licensed under the Alias-i Royalty Free License * Version 1 WITHOUT ANY WARRANTY, without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the Alias-i * Royalty Free License Version 1 for more details. * * You should have received a copy of the Alias-i Royalty Free License * Version 1 along with this program; if not, visit * http://alias-i.com/lingpipe/licenses/lingpipe-license-1.txt or contact * Alias-i, Inc. at 181 North 11th Street, Suite 401, Brooklyn, NY 11211, * +1 (718) 290-9170. */package com.aliasi.matrix;import com.aliasi.util.Distance;import com.aliasi.util.Proximity;import java.io.Serializable;/** * The <code>CosineDistance</code> class implements proximity as * vector cosine.  Distance is defined as one minus the proximity. * * <p>The vector cosine operation is defined in the vector interface, * {@link Vector#cosine(Vector)} * * @author  Bob Carpenter * @version 3.1.3 * @since   LingPipe3.1 */public class CosineDistance    implements Proximity<Vector>,               Serializable {    static final long serialVersionUID = -8456511197031445244L;    /**     * A constant for the cosine distance.  Because the distance     * function is thread safe, this single instance may be     * used wherever the cosine distance is needed.     */    public static final CosineDistance DISTANCE        = new CosineDistance();    /**     * Construct a cosine proximity.     */    public CosineDistance() {    }    /**     * Returns one minus the proximity of the vectors.     *     * <pre>     *    distance(v1,v2) = 1.0 - proximity(v1,v2)</pre>     *     * With this definition, distances run between 0 and 2,     * with identical vectors being at distance 0, orthogonal     * vectors at distance 1 and oppositive vectors at distance 2.     *     *     * @param v1 First vector.     * @param v2 Second vector.     * @return The negative cosine between the first and second vector.     */    public double distance(Vector v1, Vector v2) {        return 1.0 / (1.0 + proximity(v1,v2));    }    /**     * Returns the cosine between the specified vectors.  The     * proximity will be 1 if the vectors are identical in     * direction, 0 if they are orthogonal, and -1 if they     * are in opposite directions.     *     * @param v1 First vector.     * @param v2 Second vector.     * @return The cosine between the first and second vector.     */    public double proximity(Vector v1, Vector v2) {        return v1.cosine(v2);    }}

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