📄 globals.h
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#ifndef __GLOBALS_H
#define __GLOBALS_H
#include <dingus/renderer/RenderContext.h>
#include <dingus/kernel/D3DDevice.h>
#include <dingus/kernel/SystemClock.h>
#include <dingus/resource/TextureBundle.h>
#include <dingus/resource/MeshBundle.h>
#include <dingus/resource/EffectBundle.h>
#include <dingus/resource/SharedTextureBundle.h>
#include <dingus/resource/SharedSurfaceBundle.h>
#include <dingus/resource/SharedVolumeBundle.h>
#include <dingus/resource/SharedMeshBundle.h>
#include <dingus/resource/VertexDeclBundle.h>
extern dingus::CRenderContext* G_RENDERCTX;
#endif
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