📄 cloudmesh.cpp
字号:
#include "stdafx.h"
#include "CloudMesh.h"
CCloudMesh::CCloudMesh( const CResourceId& meshID )
{
CMesh& m = *RGET_MESH(meshID);
mAABB = m.getTotalAABB();
const char* fxids[MAX_MODES-1] = { "cloud", "cloudColorOnly", "fallbackNormalZ" };
for( int i = 0; i < MAX_MODES-1; ++i ) {
mMesh[i] = new CRenderableMesh( m, 0, &mMatrix.getOrigin(), 0 );
mMesh[i]->getParams().setEffect( *RGET_FX(fxids[i]) );
mMesh[i]->getParams().addMatrix4x4Ref( "mWorld", mMatrix );
mMesh[i]->getParams().addMatrix4x4Ref( "mWVP", mWVP );
}
}
void CCloudMesh::render( eRenderMode mode )
{
if( preRender() )
G_RENDERCTX->attach( *mMesh[mode] );
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -