📄 transform.h
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// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------
#ifndef __TRANSFORM_H__
#define __TRANSFORM_H__
#include "Vector3.h"
#include "Matrix4x4.h"
namespace dingus {
class CTransform {
public:
CTransform();
CTransform( const SVector3& pos, const D3DXQUATERNION& rot );
CTransform( CTransform const& r );
CTransform const& operator=( CTransform const& rh );
void identify();
void toMatrix( SMatrix4x4& m ) const;
/** This func shouldn't be used. Conversion from matrix to vec/quat is expensive. */
void setFromMatrix( SMatrix4x4 const& m );
void setPosition( SVector3 const& v ) { mPosition = v; }
void setRotation( D3DXQUATERNION const& q ) { mRotation = q; }
SVector3 const& getPosition() const { return mPosition; }
SVector3& getPosition() { return mPosition; }
D3DXQUATERNION const& getRotation() const { return mRotation; }
D3DXQUATERNION& getRotation() { return mRotation; }
private:
SVector3 mPosition;
D3DXQUATERNION mRotation;
};
}; // namespace
#endif
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