📄 rendercamera.h
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// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------
#ifndef __RENDER_CAMERA_H
#define __RENDER_CAMERA_H
#include "../math/Matrix4x4.h"
namespace dingus {
class CRenderCamera {
public:
CRenderCamera();
void setCameraMatrix( const SMatrix4x4& matrix );
void setProjectionMatrix( const SMatrix4x4& matrix );
const SMatrix4x4& getCameraMatrix() const { return mCameraMatrix; }
const SMatrix4x4& getCameraRotMatrix() const { return mCameraRotMatrix; }
const SMatrix4x4& getViewMatrix() const { return mViewMatrix; }
const SMatrix4x4& getViewProjMatrix() const { return mViewProjMatrix; }
const SMatrix4x4& getProjectionMatrix() const { return mProjectionMatrix; };
const SVector4& getEye() const { return mEye; }
const SVector3& getEye3() const { return mCameraMatrix.getOrigin(); }
private:
SMatrix4x4 mCameraMatrix;
SMatrix4x4 mProjectionMatrix;
// calculated basing on camera matrix
SMatrix4x4 mViewMatrix;
SMatrix4x4 mViewProjMatrix;
SMatrix4x4 mCameraRotMatrix;
SVector4 mEye;
};
}; // namespace
#endif
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