📄 renderable.cpp
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// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------
#include "stdafx.h"
#include "Renderable.h"
using namespace dingus;
void CRenderable::beforeRender( CRenderContext& ctx )
{
TListenerVector::iterator it, itEnd = getListeners().end();
for( it = getListeners().begin(); it != itEnd; ++it ) {
assert( *it );
(*it)->beforeRender( *this, ctx );
}
}
void CRenderable::afterRender( CRenderContext& ctx )
{
TListenerVector::iterator it, itEnd = getListeners().end();
for( it = getListeners().begin(); it != itEnd; ++it ) {
assert( *it );
(*it)->afterRender( *this, ctx );
}
}
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