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📄 sharedtexturebundle.cpp

📁 java实现的简单的分形树。简单易学!是学习分形知识的很好的例子。其java语法简单
💻 CPP
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// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------
#include "stdafx.h"

#include "SharedTextureBundle.h"
#include "../utils/Errors.h"
#include "../kernel/D3DDevice.h"

using namespace dingus;



void CSharedTextureBundle::registerTexture( CResourceId const& id, const ITextureCreator::TSharedPtr& creator )
{
	assert( creator );
	IDirect3DTexture9* tex = creator->createTexture();
	registerResource( id, *(new CD3DTexture(tex)), creator );
}


void CSharedTextureBundle::createResource()
{
}

void CSharedTextureBundle::activateResource()
{
	// recreate all objects
	TResourceMap::iterator it;
	for( it = mResourceMap.begin(); it != mResourceMap.end(); ++it ) {
		ITextureCreator::TSharedPtr& creator = it->second.first;
		assert( creator );
		CD3DTexture& res = *it->second.second;
		if( !res.isNull() )
			continue; // kind of HACK
		res.setObject( creator->createTexture() );
		assert( !res.isNull() );
	}
}

void CSharedTextureBundle::passivateResource()
{
	// unload all objects
	TResourceMap::iterator it;
	for( it = mResourceMap.begin(); it != mResourceMap.end(); ++it ) {
		CD3DTexture& res = *it->second.second;
		assert( !res.isNull() );
		res.getObject()->Release();
		res.setObject( NULL );
	}
}

void CSharedTextureBundle::deleteResource()
{
}

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