📄 sharedsurfacebundle.h
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// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------
#pragma warning(disable:4786)
#ifndef __SHARED_SURFACE_BUNDLE_H
#define __SHARED_SURFACE_BUNDLE_H
#include "SharedResourceBundle.h"
#include "SurfaceCreator.h"
#include "../kernel/Proxies.h"
#include "DeviceResource.h"
#include "../utils/Singleton.h"
namespace dingus {
class CSharedSurfaceBundle :public CSharedResourceBundle<CD3DSurface,ISurfaceCreator::TSharedPtr>,
public CSingleton<CSharedSurfaceBundle>,
public IDeviceResource
{
public:
void registerSurface( CResourceId const& id, const ISurfaceCreator::TSharedPtr& creator );
virtual void createResource();
virtual void activateResource();
virtual void passivateResource();
virtual void deleteResource();
protected:
virtual void deleteResource( CD3DSurface& resource ) { delete &resource; }
private:
IMPLEMENT_SIMPLE_SINGLETON(CSharedSurfaceBundle);
CSharedSurfaceBundle() { };
virtual ~CSharedSurfaceBundle() { clear(); };
};
}; // namespace
/// Shortcut macro
#define RGET_S_SURF(rid) dingus::CSharedSurfaceBundle::getInstance().getResourceById(rid)
#endif
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