📄 sharedmeshbundle.cpp
字号:
// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------
#include "stdafx.h"
#include "SharedMeshBundle.h"
#include "../utils/Errors.h"
#include "../kernel/D3DDevice.h"
using namespace dingus;
void CSharedMeshBundle::registerMesh( const CResourceId& id, const IMeshCreator::TSharedPtr& creator )
{
assert( creator );
CMesh* mesh = new CMesh();
creator->createMesh( *mesh );
registerResource( id, *mesh, creator );
}
void CSharedMeshBundle::createResource()
{
// recreate all objects
TResourceMap::iterator it;
for( it = mResourceMap.begin(); it != mResourceMap.end(); ++it ) {
IMeshCreator::TSharedPtr& creator = it->second.first;
assert( creator );
CMesh& res = *it->second.second;
assert( !res.isCreated() );
creator->createMesh( res );
assert( res.isCreated() );
}
}
void CSharedMeshBundle::activateResource()
{
}
void CSharedMeshBundle::passivateResource()
{
}
void CSharedMeshBundle::deleteResource()
{
// unload all objects
TResourceMap::iterator it;
for( it = mResourceMap.begin(); it != mResourceMap.end(); ++it ) {
CMesh& res = *it->second.second;
assert( res.isCreated() );
res.deleteResource();
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -