sharedtexturebundle.h

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// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------

#ifndef __SHARED_TEXTURE_BUNDLE_H
#define __SHARED_TEXTURE_BUNDLE_H

#include "SharedResourceBundle.h"
#include "TextureCreator.h"
#include "../kernel/Proxies.h"
#include "DeviceResource.h"
#include "../utils/Singleton.h"

namespace dingus {


class CSharedTextureBundle :	public CSharedResourceBundle<CD3DTexture,ITextureCreator::TSharedPtr>,
								public CSingleton<CSharedTextureBundle>,
								public IDeviceResource
{
public:
	void registerTexture( CResourceId const& id, const ITextureCreator::TSharedPtr& creator );

	virtual void createResource();
	virtual void activateResource();
	virtual void passivateResource();
	virtual void deleteResource();

protected:
	virtual void deleteResource( CD3DTexture& resource ) { delete &resource; }

private:
	IMPLEMENT_SIMPLE_SINGLETON(CSharedTextureBundle);
	CSharedTextureBundle() { };
	virtual ~CSharedTextureBundle() { clear(); };
};

}; // namespace


/// Shortcut macro
#define RGET_S_TEX(rid) dingus::CSharedTextureBundle::getInstance().getResourceById(rid)


#endif

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