sharedmeshbundle.h
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H
45 行
// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------
#ifndef __SHARED_MESH_BUNDLE_H
#define __SHARED_MESH_BUNDLE_H
#include "SharedResourceBundle.h"
#include "MeshCreator.h"
#include "DeviceResource.h"
#include "../utils/Singleton.h"
namespace dingus {
class CSharedMeshBundle : public CSharedResourceBundle<CMesh,IMeshCreator::TSharedPtr>,
public CSingleton<CSharedMeshBundle>,
public IDeviceResource
{
public:
void registerMesh( const CResourceId& id, const IMeshCreator::TSharedPtr& creator );
virtual void createResource();
virtual void activateResource();
virtual void passivateResource();
virtual void deleteResource();
protected:
virtual void deleteResource( CMesh& resource ) { delete &resource; }
private:
IMPLEMENT_SIMPLE_SINGLETON(CSharedMeshBundle);
CSharedMeshBundle() { };
virtual ~CSharedMeshBundle() { clear(); };
};
}; // namespace
/// Shortcut macro
#define RGET_S_MESH(rid) dingus::CSharedMeshBundle::getInstance().getResourceById(rid)
#endif
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