texturebundle.h
来自「java实现的简单的分形树。简单易学!是学习分形知识的很好的例子。其java语法」· C头文件 代码 · 共 47 行
H
47 行
// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------
#ifndef __TEXTURE_BUNDLE_H
#define __TEXTURE_BUNDLE_H
#include "StorageResourceBundle.h"
#include "../kernel/Proxies.h"
#include "DeviceResource.h"
#include "../utils/Singleton.h"
namespace dingus {
class CTextureBundle : public CStorageResourceBundle<CD3DTexture>,
public CSingleton<CTextureBundle>,
public IDeviceReloadableBundle
{
public:
virtual void createResource();
virtual void activateResource();
virtual void passivateResource();
virtual void deleteResource();
protected:
virtual CD3DTexture* loadResourceById( const CResourceId& id, const CResourceId& fullName );
virtual void deleteResource( CD3DTexture& resource ) { delete &resource; }
private:
IMPLEMENT_SIMPLE_SINGLETON(CTextureBundle);
CTextureBundle();
virtual ~CTextureBundle() { clear(); };
IDirect3DTexture9* loadTexture( const CResourceId& id, const CResourceId& fullName ) const;
};
}; // namespace
/// Shortcut macro
#define RGET_TEX(rid) dingus::CTextureBundle::getInstance().getResourceById(rid)
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?