📄 meshserializer.h
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// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------
#ifndef __GFX_MESH_SERIALIZER_H
#define __GFX_MESH_SERIALIZER_H
#include "../gfx/Mesh.h"
//#include "../gfx/skeleton/SkeletonInfo.h"
namespace dingus {
class CMeshSerializer {
public:
/// Return true if successful.
static bool loadMeshFromFile( const char* fileName, CMesh& mesh );
///// Return true if successful
//static bool saveMeshToFile( const char* fileName, const CMesh& mesh );
//static CSkeletonInfo* loadSkelInfoFromFile( const char* fileName );
};
}; // namespace
#endif
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