📄 stlutils.h
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// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------
#ifndef __STL_UTILS_H__
#define __STL_UTILS_H__
namespace dingus {
namespace stl_utils {
/** Deletes items in pointer container. */
template<class T>
void wipe( T& cont )
{
for( T::iterator it = cont.begin(); it != cont.end(); ++it )
delete *it;
cont.clear();
};
/** Deletes values in map (values by pointers). */
template<class T>
void wipe_map( T& cont )
{
for( T::iterator it = cont.begin(); it != cont.end(); ++it )
delete it->second;
cont.clear();
};
/** Same as "for_each", but for the whole container at once. */
template<typename _T, typename _O>
void for_all( _T& cont, _O& op )
{
for( _T::iterator it = cont.begin(); it != cont.end(); ++it )
op( *it );
};
/** Same as "for_each", but for the whole container at once. */
template<typename _T, typename _O>
void for_all( _T const& cont, _O& op )
{
for( _T::const_iterator it = cont.begin(); it != cont.end(); ++it )
op( *it );
};
}; // namespace stl_utils
}; // namespace
#endif
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