📄 refcounted.h
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// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------
#ifndef __CREFCOUNTED_H
#define __CREFCOUNTED_H
#define DingusSmartPtr boost::intrusive_ptr
namespace dingus {
/**
* Reference counted non-copyable object.
*
* Has zero ref count when constructed.
*
* Intended for use with boost::intrusive_ptr.
*/
class CRefCounted : public boost::noncopyable {
public:
CRefCounted() : mRefCount(0) { }
virtual ~CRefCounted() { }
/** Recrements refcount. Deletes self if refcount reaches zero. */
int decRef();
/** Increments refcount. */
int incRef();
/** Gets reference count. */
int getRefCount() const { return mRefCount; }
private:
int mRefCount;
};
inline int CRefCounted::incRef() {
return ++mRefCount;
}
inline int CRefCounted::decRef() {
assert(mRefCount>0);
int refs = --mRefCount;
if(!mRefCount)
delete this;
return refs;
}
}; // namespace
//
// for boost::intrusive_ptr<clazz>
#define IMPLEMENT_INTRUSIVE_PTR(clazz) \
namespace boost { \
inline void intrusive_ptr_add_ref( clazz* p ) { p->incRef(); } \
inline void intrusive_ptr_release( clazz* p ) { p->decRef(); } \
}
IMPLEMENT_INTRUSIVE_PTR(dingus::CRefCounted);
#endif
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