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📄 renderstats.h

📁 java实现的简单的分形树。简单易学!是学习分形知识的很好的例子。其java语法简单
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// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------

#ifndef __RENDER_STATS_H
#define __RENDER_STATS_H

namespace dingus {


class CRenderStats {
public:
	struct SStateStats {
		int		transforms;
		int		lighting; // materials + light + lightenable
		int		renderStates;
		int		textures;
		int		textureStages;
		int		samplers;
		int		vsh;
		int		psh;
		int		vshConst;
		int		pshConst;
		int		declarations; // declaration / fvf
		int		vbuffer;
		int		ibuffer;
		int		renderTarget;
		int		zStencil;
	};

public:
	CRenderStats() { reset(); }

	int		getDrawCalls() const { return mDrawCalls; }
	int		getVerticesRendered() const { return mVerticesRendered; }
	int		getPrimsRendered() const { return mPrimsRendered; }
	int		getEffectChanges() const { return mEffectChanges; }

	void	incDrawCalls() { ++mDrawCalls; }
	void	incVerticesRendered( int by ) { mVerticesRendered += by; }
	void	incPrimsRendered( int by ) { mPrimsRendered += by; }
	void	incEffectChanges() { ++mEffectChanges; }

	void	reset();

public:
	// state changes actually made
	SStateStats	changes;
	// state changes filtered
	SStateStats	filtered;

private:
	int		mDrawCalls;
	int		mEffectChanges;
	int		mVerticesRendered;
	int		mPrimsRendered;
};

}; // namespace

#endif

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