📄 d3dutil.h
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// --------------------------------------------------------------------------
// Dingus project - a collection of subsystems for game/graphics applications
// --------------------------------------------------------------------------
#ifndef D3D_UTIL_H__
#define D3D_UTIL_H__
namespace dingus {
/**
* Returns the string for the given D3DFORMAT.
*/
const TCHAR* convertD3DFormatToString( D3DFORMAT format );
/** Gives the D3D device a cursor with image and hotspot from hCursor. */
HRESULT setDeviceCursor( IDirect3DDevice9& device, HCURSOR hCursor );
}; // namespace dingus
#endif
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