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📄 userkey.cpp

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// UserKey.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "UserKey.h"
#include "UserKeyDlg.h"
#include "AllControlSheet.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CUserKeyApp

BEGIN_MESSAGE_MAP(CUserKeyApp, CWinApp)
	//{{AFX_MSG_MAP(CUserKeyApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CUserKeyApp construction

CUserKeyApp::CUserKeyApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CUserKeyApp object

CUserKeyApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CUserKeyApp initialization

BOOL CUserKeyApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	CAllControlSheet allcontrolssheet(_T("Obtain Key"));
	m_pMainWnd = &allcontrolssheet;
	allcontrolssheet.DoModal();
	return FALSE;
}

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