📄 floatingpoint.h
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#ifndef CPPUNIT_PORTABILITY_FLOATINGPOINT_H_INCLUDED#define CPPUNIT_PORTABILITY_FLOATINGPOINT_H_INCLUDED#include <cppunit/Portability.h>#include <math.h>CPPUNIT_NS_BEGIN/// \brief Tests if a floating-point is a NaN.// According to IEEE-754 floating point standard, // (see e.g. page 8 of// http://www.cs.berkeley.edu/~wkahan/ieee754status/ieee754.ps) // all comparisons with NaN are false except "x != x", which is true.//// At least Microsoft Visual Studio 6 is known not to implement this test correctly.// It emits the following code to test equality:// fcomp qword ptr [nan]// fnstsw ax // copie fp (floating-point) status register to ax// test ah,40h // test bit 14 of ax (0x4000) => C3 of fp status register// According to the following documentation on the x86 floating point status register,// the C2 bit should be tested to test for NaN value. // http://webster.cs.ucr.edu/AoA/Windows/HTML/RealArithmetic.html#1000117// In Microsoft Visual Studio 2003 & 2005, the test is implemented with:// test ah,44h // Visual Studio 2005 test both C2 & C3...//// To work around this, a NaN is assumed to be detected if no strict ordering is found.inline bool floatingPointIsUnordered( double x ){ // x != x will detect a NaN on conformant platform // (2.0 < x && x < 1.0) will detect a NaN on non conformant platform: // => no ordering can be found for x. return (x != x) || (2.0 < x && x < 1.0);}/// \brief Tests if a floating-point is finite./// @return \c true if x is neither a NaN, nor +inf, nor -inf, \c false otherwise.inline int floatingPointIsFinite( double x ){#if defined(CPPUNIT_HAVE_ISFINITE) return isfinite( x );#elif defined(CPPUNIT_HAVE_FINITE) return finite( x );#elif defined(CPPUNIT_HAVE__FINITE) return _finite(x);#else double testInf = x * 0.0; // Produce 0.0 if x is finite, a NaN otherwise. return testInf == 0.0 && !floatingPointIsUnordered(testInf);#endif}CPPUNIT_NS_END#endif // CPPUNIT_PORTABILITY_FLOATINGPOINT_H_INCLUDED
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