📄 animationappui.cpp
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/*
============================================================================
Name : AnimationAppUi.cpp
Author :
Copyright : Your copyright notice
Description : CAnimationAppUi implementation
============================================================================
*/
// INCLUDE FILES
#include <avkon.hrh>
#include <aknmessagequerydialog.h>
#include <aknnotewrappers.h>
#include <stringloader.h>
#include <f32file.h>
#include <s32file.h>
#include <hlplch.h>
#include <Animation_0xE5258D91.rsg>
#include "Animation_0xE5258D91.hlp.hrh"
#include "Animation.hrh"
#include "Animation.pan"
#include "AnimationApplication.h"
#include "AnimationAppUi.h"
#include "AnimationAppView.h"
_LIT( KFileName, "C:\\private\\E5258D91\\Animation.txt" );
_LIT( KText, "Hello World!");
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CAnimationAppUi::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CAnimationAppUi::ConstructL()
{
// Initialise app UI with standard value.
BaseConstructL(CAknAppUi::EAknEnableSkin);
// Create view object
iAppView = CAnimationAppView::NewL(TRect(TPoint(0,0),TSize(240,320)));
iAppView->RestartCallBack();
}
// -----------------------------------------------------------------------------
// CAnimationAppUi::CAnimationAppUi()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CAnimationAppUi::CAnimationAppUi()
{
// No implementation required
}
// -----------------------------------------------------------------------------
// CAnimationAppUi::~CAnimationAppUi()
// Destructor.
// -----------------------------------------------------------------------------
//
CAnimationAppUi::~CAnimationAppUi()
{
if ( iAppView )
{
delete iAppView;
iAppView = NULL;
}
}
// -----------------------------------------------------------------------------
// CAnimationAppUi::HandleCommandL()
// Takes care of command handling.
// -----------------------------------------------------------------------------
//
void CAnimationAppUi::HandleCommandL( TInt aCommand )
{
switch( aCommand )
{
case EEikCmdExit:
case EAknSoftkeyExit:
Exit();
break;
case ECommand1:
{}
break;
case ECommand2:
{}
break;
case EHelp:
{}
break;
case EAbout:
{}
break;
default:
Panic( EAnimationUi );
break;
}
}
// -----------------------------------------------------------------------------
// Called by the framework when the application status pane
// size is changed. Passes the new client rectangle to the
// AppView
// -----------------------------------------------------------------------------
//
void CAnimationAppUi::HandleStatusPaneSizeChange()
{
iAppView->SetRect(TRect(TPoint(0,0),TSize(240,320)));
}
// End of File
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