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📄 animationdocument.h

📁 a Animation control of symbian
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/*
============================================================================
 Name		: AnimationDocument.h
 Author	  : 
 Copyright   : Your copyright notice
 Description : Declares document class for application.
============================================================================
*/

#ifndef __ANIMATIONDOCUMENT_h__
#define __ANIMATIONDOCUMENT_h__

// INCLUDES
#include <akndoc.h>

// FORWARD DECLARATIONS
class CAnimationAppUi;
class CEikApplication;


// CLASS DECLARATION

/**
* CAnimationDocument application class.
* An instance of class CAnimationDocument is the Document part of the
* AVKON application framework for the Animation example application.
*/
class CAnimationDocument : public CAknDocument
	{
	public: // Constructors and destructor

		/**
		* NewL.
		* Two-phased constructor.
		* Construct a CAnimationDocument for the AVKON application aApp
		* using two phase construction, and return a pointer
		* to the created object.
		* @param aApp Application creating this document.
		* @return A pointer to the created instance of CAnimationDocument.
		*/
		static CAnimationDocument* NewL( CEikApplication& aApp );

		/**
		* NewLC.
		* Two-phased constructor.
		* Construct a CAnimationDocument for the AVKON application aApp
		* using two phase construction, and return a pointer
		* to the created object.
		* @param aApp Application creating this document.
		* @return A pointer to the created instance of CAnimationDocument.
		*/
		static CAnimationDocument* NewLC( CEikApplication& aApp );

		/**
		* ~CAnimationDocument
		* Virtual Destructor.
		*/
		virtual ~CAnimationDocument();

	public: // Functions from base classes

		/**
		* CreateAppUiL
		* From CEikDocument, CreateAppUiL.
		* Create a CAnimationAppUi object and return a pointer to it.
		* The object returned is owned by the Uikon framework.
		* @return Pointer to created instance of AppUi.
		*/
		CEikAppUi* CreateAppUiL();

	private: // Constructors

		/**
		* ConstructL
		* 2nd phase constructor.
		*/
		void ConstructL();

		/**
		* CAnimationDocument.
		* C++ default constructor.
		* @param aApp Application creating this document.
		*/
		CAnimationDocument( CEikApplication& aApp );

	};

#endif // __ANIMATIONDOCUMENT_h__

// End of File

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