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📄 19-2.js

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/** * Drag.js: * This function is designed to be called from a mousedown event handler. * It registers temporary capturing event handlers for the mousemove and  * mouseup events that will follow, and uses these handlers to "drag" the * specified document element.  The first argument must be an absolutely * positioned document element.  It may be the element that received the  * mousedown event or it may be some containing element. * The second argument must be the Event object for the mousedown event. **/function beginDrag(elementToDrag, event) {    // Figure out where the element currently is.    // The element must have left and top CSS properties in a style attribute.    // Also, we assume they are set using pixel units.    var x = parseInt(elementToDrag.style.left);    var y = parseInt(elementToDrag.style.top);    // Compute the distance between that point and the mouse click.    // The nested moveHandler function below needs these values.    var deltaX = event.clientX - x;    var deltaY = event.clientY - y;    // Register the event handlers that will respond to the mousemove events    // and the mouseup events that follow this mousedown event.  Note that    // these are registered as capturing event handlers on the document.    // These event handlers remain active while the mouse button remains    // pressed, and are removed when the button is released.    document.addEventListener("mousemove", moveHandler, true);    document.addEventListener("mouseup", upHandler, true);    // We've handled this event.  Don't let anybody else see it.    event.stopPropagation();    event.preventDefault();    /**     * This is the handler that captures mousemove events when an element     * is being dragged.  It is responsible for moving the element.     **/    function moveHandler(event) {        // Move the element to the current mouse position, adjusted as	// necessary by the offset of the initial mouse click.	elementToDrag.style.left = (event.clientX - deltaX) + "px";	elementToDrag.style.top = (event.clientY - deltaY) + "px";	// And don't let anyone else see this event.	event.stopPropagation();    }    /**     * This is the handler that captures the final mouseup event that     * occurs at the end of a drag.     **/    function upHandler(event) {	// Unregister the capturing event handlers	document.removeEventListener("mouseup", upHandler, true);	document.removeEventListener("mousemove", moveHandler, true);	// And don't let the event propagate any further	event.stopPropagation();    }}

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