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📄 dmtxcolor3.c

📁 Datamatrix二维码库和测试程序,运行于linux,仔细研究可以很容易转化成VC程序,有这就没必要化钱买个控件了,本人libdmtx-0.3版本转化过,的确可行,现在把找到该版本的libdmtx
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/*libdmtx - Data Matrix Encoding/Decoding LibraryCopyright (c) 2008 Mike LaughtonThis library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USAContact: mike@dragonflylogic.com*//* $Id: dmtxcolor3.c 514 2008-11-19 17:10:44Z mblaughton $ *//** * @file dmtxcolor3.c * @brief Color handling *//** * @brief  Read image color at location interpolated between neighboring pixels * @param  color * @param  image * @param  p * @return void */extern voiddmtxColor3FromImage2(DmtxColor3 *color, DmtxImage *image, DmtxVector2 p){   int xInt, yInt;   double xFrac, yFrac;   DmtxColor3 clrLL, clrLR, clrUL, clrUR;   DmtxRgb pxlLL, pxlLR, pxlUL, pxlUR;/* p = dmtxRemoveLensDistortion(p, image, -0.000003, 0.0); */   xInt = (int)p.X;   yInt = (int)p.Y;   xFrac = p.X - xInt;   yFrac = p.Y - yInt;   dmtxImageGetRgb(image, xInt,   yInt,   pxlLL);   dmtxImageGetRgb(image, xInt+1, yInt,   pxlLR);   dmtxImageGetRgb(image, xInt,   yInt+1, pxlUL);   dmtxImageGetRgb(image, xInt+1, yInt+1, pxlUR);   dmtxColor3ScaleBy(dmtxColor3FromPixel(&clrLL, pxlLL), (1 - xFrac) * (1 - yFrac));   dmtxColor3ScaleBy(dmtxColor3FromPixel(&clrLR, pxlLR), xFrac * (1 - yFrac));   dmtxColor3ScaleBy(dmtxColor3FromPixel(&clrUL, pxlUL), (1 - xFrac) * yFrac);   dmtxColor3ScaleBy(dmtxColor3FromPixel(&clrUR, pxlUR), xFrac * yFrac);   *color = clrLL;   dmtxColor3AddTo(color, &clrLR);   dmtxColor3AddTo(color, &clrUL);   dmtxColor3AddTo(color, &clrUR);}/** * @brief  Convert integer-based RGB color to float-based equivalent * @param  color * @param  rgb * @return Pixel color */extern DmtxColor3 *dmtxColor3FromPixel(DmtxColor3 *color, DmtxRgb rgb){   color->R = (double)rgb[0];   color->G = (double)rgb[1];   color->B = (double)rgb[2];   return color;}/** * @brief  Convert float-based RGB color to integer-based equivalent * @param  rgb * @param  color * @return void */extern voiddmtxPixelFromColor3(DmtxRgb rgb, DmtxColor3 *color){   rgb[0] = (unsigned char)(color->R + 0.5);   rgb[1] = (unsigned char)(color->G + 0.5);   rgb[2] = (unsigned char)(color->B + 0.5);}/** * @brief  Calculate color at specified point along a gradient * @param  ray * @param  dist * @return Extracted color */extern DmtxColor3dmtxColor3AlongRay3(DmtxRay3 *ray, double dist){   DmtxColor3 color;   DmtxColor3 cTmp;   color = ray->p;   dmtxColor3AddTo(&color, dmtxColor3Scale(&cTmp, &(ray->c), dist));   return(color);}/** * @brief  Add RGB channels of one color to another * @param  c1 * @param  c2 * @return Color sum */extern DmtxColor3 *dmtxColor3AddTo(DmtxColor3 *c1, DmtxColor3 *c2){   c1->R += c2->R;   c1->G += c2->G;   c1->B += c2->B;   return c1;}/** * @brief  Add RGB channels of two colors together * @param  cOut * @param  c1 * @param  c2 * @return Color sum */extern DmtxColor3 *dmtxColor3Add(DmtxColor3 *cOut, DmtxColor3 *c1, DmtxColor3 *c2){   *cOut = *c1;   return dmtxColor3AddTo(cOut, c2);}/** * @brief  Subtract RGB channels of one color from another * @param  c1 * @param  c2 * @return Color difference */extern DmtxColor3 *dmtxColor3SubFrom(DmtxColor3 *c1, DmtxColor3 *c2){   c1->R -= c2->R;   c1->G -= c2->G;   c1->B -= c2->B;   return c1;}/** * @brief  Subtract RGB channels between two colors * @param  cOut * @param  c1 * @param  c2 * @return Color difference */extern DmtxColor3 *dmtxColor3Sub(DmtxColor3 *cOut, DmtxColor3 *c1, DmtxColor3 *c2){   *cOut = *c1;   return dmtxColor3SubFrom(cOut, c2);}/** * @brief  Scale RGB channels of a color by factor s * @param  c * @param  s * @return Scaled color */extern DmtxColor3 *dmtxColor3ScaleBy(DmtxColor3 *c, double s){   c->R *= s;   c->G *= s;   c->B *= s;   return c;}/** * @brief  Scale RGB channels of a color by factor s * @param  cOut * @param  c * @param  s * @return Scaled color */extern DmtxColor3 *dmtxColor3Scale(DmtxColor3 *cOut, DmtxColor3 *c, double s){   *cOut = *c;   return dmtxColor3ScaleBy(cOut, s);}/** * @brief  Calculate cross product between two RGB colors * @param  cOut * @param  c1 * @param  c2 * @return Color cross product */extern DmtxColor3 *dmtxColor3Cross(DmtxColor3 *cOut, DmtxColor3 *c1, DmtxColor3 *c2){   cOut->R = c1->G * c2->B - c2->G * c1->B;   cOut->G = c2->R * c1->B - c1->R * c2->B;   cOut->B = c1->R * c2->G - c2->R * c1->G;   return cOut;}/** * @brief  Normalize vector defined by a color's RGB channels * @param  c * @return DMTX_SUCCESS | DMTX_FAILURE */extern doubledmtxColor3Norm(DmtxColor3 *c){   double mag;   mag = dmtxColor3Mag(c);   if(mag <= DMTX_ALMOST_ZERO)      return -1.0;   dmtxColor3ScaleBy(c, 1/mag);   return mag;}/** * @brief  Calculate dot product between two RGB colors * @param  c1 * @param  c2 * @return Color dot product */extern doubledmtxColor3Dot(DmtxColor3 *c1, DmtxColor3 *c2){   return (c1->R * c2->R) + (c1->G * c2->G) + (c1->B * c2->B);}/** * @brief  Calculate magnitude squared of vector defined by RGB channels * @param  c * @return Color vector magnitude */extern doubledmtxColor3MagSquared(DmtxColor3 *c){   return (c->R * c->R + c->G * c->G + c->B * c->B);}/** * @brief  Calculate magnitude of vector defined by a color's RGB channels * @param  c * @return Color vector magnitude */extern doubledmtxColor3Mag(DmtxColor3 *c){   return sqrt(dmtxColor3MagSquared(c));}/** * @brief  Calculate the minimum distance between a color and a gradient * @param  r * @param  q * @return Distance from color ray */extern doubledmtxDistanceFromRay3(DmtxRay3 *r, DmtxColor3 *q){   DmtxColor3 cSubTmp;   DmtxColor3 cCrossTmp;   /* Assume that ray has a unit length of 1 */   assert(fabs(1.0 - dmtxColor3Mag(&(r->c))) <= DMTX_ALMOST_ZERO);   return dmtxColor3Mag(dmtxColor3Cross(&cCrossTmp, &(r->c), dmtxColor3Sub(&cSubTmp, q, &(r->p))));}/** * @brief  Calculate the distance that a color falls along a gradient * @param  r * @param  q * @return Distance along color ray */extern doubledmtxDistanceAlongRay3(DmtxRay3 *r, DmtxColor3 *q){   DmtxColor3 cSubTmp;   /* Assume that ray has a unit length of 1 */   assert(fabs(1.0 - dmtxColor3Mag(&(r->c))) <= DMTX_ALMOST_ZERO);   return dmtxColor3Dot(dmtxColor3Sub(&cSubTmp, q, &(r->p)), &(r->c));}/** * @brief  Extract color from specific distance along a gradient * @param  point * @param  r * @param  t * @return DMTX_SUCCESS | DMTX_FAILURE */extern intdmtxPointAlongRay3(DmtxColor3 *point, DmtxRay3 *r, double t){   DmtxColor3 cTmp;   /* Assume that ray has a unit length of 1 */   assert(fabs(1.0 - dmtxColor3Mag(&(r->c))) <= DMTX_ALMOST_ZERO);   dmtxColor3Scale(&cTmp, &(r->c), t);   dmtxColor3Add(point, &(r->p), &cTmp);   return DMTX_SUCCESS;}

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