📄 ispotworldviewer.java
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/* * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Sun Microsystems, Inc. has intellectual property rights relating to technology embodied in the product that is * described in this document. In particular, and without limitation, these intellectual property rights may * include one or more of the U.S. patents listed at http://www.sun.com/patents and one or more additional patents * or pending patent applications in the U.S. and in other countries. * * U.S. Government Rights - Commercial software. Government users are subject to the Sun Microsystems, Inc. * standard license agreement and applicable provisions of the FAR and its supplements. * * Use is subject to license terms. * * This distribution may include materials developed by third parties. Sun, Sun Microsystems, the Sun logo and * Java are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and other countries. * * Copyright (c) 2006 Sun Microsystems, Inc. Tous droits r?serv?s. * * Sun Microsystems, Inc. d?tient les droits de propri?t? intellectuels relatifs ? la technologie incorpor?e dans * le produit qui est d?crit dans ce document. En particulier, et ce sans limitation, ces droits de propri?t? * intellectuelle peuvent inclure un ou plus des brevets am?ricains list?s ? l'adresse http://www.sun.com/patents * et un ou les brevets suppl?mentaires ou les applications de brevet en attente aux Etats - Unis et dans les * autres pays. * * L'utilisation est soumise aux termes du contrat de licence. * * Cette distribution peut comprendre des composants d?velopp?s par des tierces parties. * Sun, Sun Microsystems, le logo Sun et Java sont des marques de fabrique ou des marques d?pos?es de Sun * Microsystems, Inc. aux Etats-Unis et dans d'autres pays. */package com.sun.spot.spotworld.gui;import com.sun.spot.spotworld.virtualobjects.IVirtualObject;/** * describe the basic methods that a proper spotworld viewer needs to implement ... * * NOTE that these are only the basic window ops, the reflection of the sim to the actual * objects should be handled further down the tree by fairly direct links from the * Sim object to the viewer objects, and viceversa. The Sim object should be a singular * instance, and most traffic among the viewing environs should be routed through the * sim. * * @author arshan */public interface ISpotWorldViewer { /** * Tells the view what object to draw in the when SPOT World adds * a new virtual object to the world. * * @param vObj - the full class name of the virtual object * @param uiObj - the full class name of the UI object the virtual object maps to. */ public void addVirtualObjectMapping(Class vObj, Class uiObj); /** * Adds a new virtual object to the view * * @param obj - the object to be added */ public void addVirtualObject(IVirtualObject obj); public void selectOnly(Object obj); public void selectAlso(Object obj); public void deselect(Object obj); public void deselectAll();}
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