📄 仿真主控程序dlg.cpp
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// 仿真主控程序Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "仿真主控程序.h"
#include "仿真主控程序Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
DDX_Control(pDX, IDC_MSCOMM1, m_com);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_SingleTime, OnSingleTime)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_TurnOffTimer, OnTurnOffTimer)
ON_BN_CLICKED(IDC_StartTimer, OnStartTimer)
ON_BN_CLICKED(IDC_JG, OnJg)
ON_BN_CLICKED(IDC_BUTTON6, OnButton6)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_com.SetCommPort (1);
m_com.SetSettings ("300,n,8,1");
m_com.SetOutBufferSize (1);
m_com.SetPortOpen (1);
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnButton1()
{
// TODO: Add your control notification handler code here
// for(int i=0;i<10000;i++)
CString T1,T2,T3;
GetDlgItemText(IDC_T1,T1);
GetDlgItemText(IDC_T2,T2);
GetDlgItemText(IDC_T3,T3);
float t1,t2,t3;
t1=atof(T1);
t2=atof(T2);
t3=atof(T3);
float ratio=12/11.0592/1000;
t1/=ratio;
t2/=ratio;
t3/=ratio;
unsigned long lt1=t1;
unsigned long lt2=t2;
unsigned long lt3=t3;
unsigned short buffer[10];
unsigned int k=lt1/65536;
buffer[0]=k+1;
k=65536-lt1%65536;
buffer[1]=k/256;
buffer[2]=k%256;
k=lt2/65536;
buffer[3]=k+1;
k=65536-lt2%65536;
buffer[4]=k/256;
buffer[5]=k%256;
k=lt3/65536;
buffer[6]=k+1;
k=65536-lt3%65536;
buffer[7]=k/256;
buffer[8]=k%256;
{
CByteArray a;
a.SetSize (10);
for(int i=1;i<10;i++)
{
a.SetAt (i,buffer[i-1]);
}
a.SetAt (0,0);
m_com.SetOutput (COleVariant(a));
Sleep(10);
}
}
void CMyDlg::OnSingleTime()
{
// TODO: Add your control notification handler code here
CByteArray a;
a.SetSize (1);
a.SetAt (0,1);
m_com.SetOutput (COleVariant(a));
Sleep(10);
}
void CMyDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
OnSingleTime();
CDialog::OnTimer(nIDEvent);
}
void CMyDlg::OnTurnOffTimer()
{
// TODO: Add your control notification handler code here
KillTimer(1);
}
void CMyDlg::OnStartTimer()
{
// TODO: Add your control notification handler code here
int k;
CString str;
GetDlgItemText(IDC_DURATION,str);
k=atof(str);
SetTimer(1,k,NULL);
}
void CMyDlg::OnJg()
{
// TODO: Add your control notification handler code here
CByteArray a;
a.SetSize (1);
a.SetAt (0,2);
m_com.SetOutput (COleVariant(a));
Sleep(10);
}
void CMyDlg::OnButton6()
{
CByteArray a;
a.SetSize (1);
a.SetAt (0,3);
m_com.SetOutput (COleVariant(a));
Sleep(10);
}
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