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📄 仿真主控程序dlg.cpp

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// 仿真主控程序Dlg.cpp : implementation file
//

#include "stdafx.h"
#include "仿真主控程序.h"
#include "仿真主控程序Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog

CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMyDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMyDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMyDlg)
	DDX_Control(pDX, IDC_MSCOMM1, m_com);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
	//{{AFX_MSG_MAP(CMyDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	ON_BN_CLICKED(IDC_SingleTime, OnSingleTime)
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_TurnOffTimer, OnTurnOffTimer)
	ON_BN_CLICKED(IDC_StartTimer, OnStartTimer)
	ON_BN_CLICKED(IDC_JG, OnJg)
	ON_BN_CLICKED(IDC_BUTTON6, OnButton6)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers

BOOL CMyDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	m_com.SetCommPort (1);
	m_com.SetSettings ("300,n,8,1");
	m_com.SetOutBufferSize (1);
	m_com.SetPortOpen (1);
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMyDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CMyDlg::OnButton1() 
{
	// TODO: Add your control notification handler code here
//	for(int i=0;i<10000;i++)
	CString T1,T2,T3;
	GetDlgItemText(IDC_T1,T1);
	GetDlgItemText(IDC_T2,T2);
	GetDlgItemText(IDC_T3,T3);
	float t1,t2,t3;
	t1=atof(T1);
	t2=atof(T2);
	t3=atof(T3);
	float ratio=12/11.0592/1000;
	t1/=ratio;
	t2/=ratio;
	t3/=ratio;
	unsigned long lt1=t1;
	unsigned long lt2=t2;
	unsigned long lt3=t3;
	unsigned short buffer[10];
	unsigned int k=lt1/65536;
	buffer[0]=k+1;
	k=65536-lt1%65536;
	buffer[1]=k/256;
	buffer[2]=k%256;
	k=lt2/65536;
	buffer[3]=k+1;
	k=65536-lt2%65536;
	buffer[4]=k/256;
	buffer[5]=k%256;
	k=lt3/65536;
	buffer[6]=k+1;
	k=65536-lt3%65536;
	buffer[7]=k/256;
	buffer[8]=k%256;
	{
	CByteArray a;
	a.SetSize (10);
    for(int i=1;i<10;i++)
	{
		a.SetAt (i,buffer[i-1]);
	}
	a.SetAt (0,0);
	m_com.SetOutput (COleVariant(a));
	Sleep(10);
	}
}

void CMyDlg::OnSingleTime() 
{
	// TODO: Add your control notification handler code here
	CByteArray a;
	a.SetSize (1);   
	a.SetAt (0,1);
	m_com.SetOutput (COleVariant(a));
	Sleep(10);
}

void CMyDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	OnSingleTime();
	CDialog::OnTimer(nIDEvent);
}

void CMyDlg::OnTurnOffTimer() 
{
	// TODO: Add your control notification handler code here
	KillTimer(1);
}

void CMyDlg::OnStartTimer() 
{
	// TODO: Add your control notification handler code here
	int k;
	CString str;
	GetDlgItemText(IDC_DURATION,str);
	k=atof(str);
	SetTimer(1,k,NULL);
}

void CMyDlg::OnJg() 
{
	// TODO: Add your control notification handler code here
		CByteArray a;
	a.SetSize (1);   
	a.SetAt (0,2);
	m_com.SetOutput (COleVariant(a));
	Sleep(10);
}

void CMyDlg::OnButton6() 
{
	CByteArray a;
	a.SetSize (1);   
	a.SetAt (0,3);
	m_com.SetOutput (COleVariant(a));
	Sleep(10);	
}

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