📄 elevatordlg.cpp
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// ElevatorDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Elevator.h"
#include "ElevatorDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CElevatorDlg dialog
CElevatorDlg::CElevatorDlg(CWnd* pParent /*=NULL*/)
: CDialog(CElevatorDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CElevatorDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CElevatorDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CElevatorDlg)
DDX_Control(pDX, IDC_UP_9, m_up_9);
DDX_Control(pDX, IDC_UP_8, m_up_8);
DDX_Control(pDX, IDC_UP_7, m_up_7);
DDX_Control(pDX, IDC_UP_6, m_up_6);
DDX_Control(pDX, IDC_UP_5, m_up_5);
DDX_Control(pDX, IDC_UP_4, m_up_4);
DDX_Control(pDX, IDC_UP_3, m_up_3);
DDX_Control(pDX, IDC_UP_2, m_up_2);
DDX_Control(pDX, IDC_UP_1, m_up_1);
DDX_Control(pDX, IDC_DOWN_9, m_down_9);
DDX_Control(pDX, IDC_DOWN_8, m_down_8);
DDX_Control(pDX, IDC_DOWN_7, m_down_7);
DDX_Control(pDX, IDC_DOWN_6, m_down_6);
DDX_Control(pDX, IDC_DOWN_5, m_down_5);
DDX_Control(pDX, IDC_DOWN_4, m_down_4);
DDX_Control(pDX, IDC_DOWN_3, m_down_3);
DDX_Control(pDX, IDC_DOWN_2, m_down_2);
DDX_Control(pDX, IDC_GO, m_go);
DDX_Control(pDX, IDC_DEST_9, m_dest_9);
DDX_Control(pDX, IDC_DEST_8, m_dest_8);
DDX_Control(pDX, IDC_DEST_7, m_dest_7);
DDX_Control(pDX, IDC_DEST_6, m_dest_6);
DDX_Control(pDX, IDC_DEST_5, m_dest_5);
DDX_Control(pDX, IDC_DEST_4, m_dest_4);
DDX_Control(pDX, IDC_DEST_3, m_dest_3);
DDX_Control(pDX, IDC_DEST_2, m_dest_2);
DDX_Control(pDX, IDC_DEST_1, m_dest_1);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CElevatorDlg, CDialog)
//{{AFX_MSG_MAP(CElevatorDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_CTLCOLOR()
ON_BN_CLICKED(IDC_UP_1, OnPressUp_1)
ON_BN_CLICKED(IDC_UP_2, OnPressUp_2)
ON_BN_CLICKED(IDC_UP_3, OnPressUp_3)
ON_BN_CLICKED(IDC_UP_4, OnPressUp_4)
ON_BN_CLICKED(IDC_UP_5, OnPressUp_5)
ON_BN_CLICKED(IDC_UP_6, OnPressUp_6)
ON_BN_CLICKED(IDC_UP_7, OnPressUp_7)
ON_BN_CLICKED(IDC_UP_8, OnPressUp_8)
ON_BN_CLICKED(IDC_DEST_1, OnDest_1)
ON_BN_CLICKED(IDC_DEST_2, OnDest_2)
ON_BN_CLICKED(IDC_DEST_3, OnDest_3)
ON_BN_CLICKED(IDC_DEST_4, OnDest_4)
ON_BN_CLICKED(IDC_DEST_5, OnDest_5)
ON_BN_CLICKED(IDC_DEST_6, OnDest_6)
ON_BN_CLICKED(IDC_DEST_7, OnDest_7)
ON_BN_CLICKED(IDC_DEST_8, OnDest_8)
ON_BN_CLICKED(IDC_DEST_9, OnDest_9)
ON_BN_CLICKED(IDC_DOWN_2, OnPressDown_2)
ON_BN_CLICKED(IDC_DOWN_3, OnPressDown_3)
ON_BN_CLICKED(IDC_DOWN_4, OnPressDown_4)
ON_BN_CLICKED(IDC_DOWN_5, OnPressDown_5)
ON_BN_CLICKED(IDC_DOWN_6, OnPressDown_6)
ON_BN_CLICKED(IDC_DOWN_7, OnPressDown_7)
ON_BN_CLICKED(IDC_DOWN_8, OnPressDown_8)
ON_BN_CLICKED(IDC_DOWN_9, OnPressDown_9)
ON_BN_CLICKED(IDC_GO, OnGo)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CElevatorDlg message handlers
BOOL CElevatorDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//初始化为停靠在第一层
for (int i=0;i<9;i++)
{
m_bFloor[i]=false;
}
m_bFloor[0]=true;
CStatic* pStatic=(CStatic*)this->GetDlgItem (IDC_FLOOR_1);
pStatic->ModifyStyleEx (105,WS_EX_STATICEDGE,0);
//将第一层向下的按钮和第九层向上的按钮屏蔽掉
CButton* pButton1=(CButton*)this->GetDlgItem (IDC_DOWN_1);
pButton1->EnableWindow (false);
CButton* pButton2=(CButton*)this->GetDlgItem (IDC_UP_9);
pButton2->EnableWindow (false);
//初始时电梯没有运动
m_up=false;
m_down=false;
//设置电梯的定时器,启动电梯控制逻辑
m_elevator.SetMyTimer (50);
return TRUE; // return TRUE unless you set the focus to a control
}
void CElevatorDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CElevatorDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CElevatorDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//更改界面显示的消息映射函数
HBRUSH CElevatorDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
// TODO: Change any attributes of the DC here
int i;
for (i=0;i<9;i++)
{
if (m_bFloor[i])
break;
}
if (pWnd->GetDlgCtrlID() == IDC_FLOOR_1+i)
{
// 如果电梯停靠在该层,则该层显示为红色;否则不予处理
pDC->SetTextColor(RGB(0, 0, 255));
}
if (m_up)
{
if (pWnd->GetDlgCtrlID ()== IDC_LIGHT_UP)
pDC->SetTextColor (RGB(255,0,0));
}
if (m_down)
{
if (pWnd->GetDlgCtrlID ()== IDC_LIGHT_DOWN)
pDC->SetTextColor (RGB(255,0,0));
}
// TODO: Return a different brush if the default is not desired
return hbr;
}
void CElevatorDlg::OnPressUp_1()
{
// TODO: Add your control notification handler code here
HighLight(UP_1);
m_elevator.RequestUp(1);
}
void CElevatorDlg::OnPressUp_2()
{
// TODO: Add your control notification handler code here
HighLight(UP_2);
m_elevator.RequestUp(2);
}
void CElevatorDlg::OnPressUp_3()
{
// TODO: Add your control notification handler code here
HighLight(UP_3);
m_elevator.RequestUp(3);
}
void CElevatorDlg::OnPressUp_4()
{
// TODO: Add your control notification handler code here
HighLight(UP_4);
m_elevator.RequestUp(4);
}
void CElevatorDlg::OnPressUp_5()
{
// TODO: Add your control notification handler code here
HighLight(UP_5);
m_elevator.RequestUp(5);
}
void CElevatorDlg::OnPressUp_6()
{
// TODO: Add your control notification handler code here
HighLight(UP_6);
m_elevator.RequestUp(6);
}
void CElevatorDlg::OnPressUp_7()
{
// TODO: Add your control notification handler code here
HighLight(UP_7);
m_elevator.RequestUp(7);
}
void CElevatorDlg::OnPressUp_8()
{
// TODO: Add your control notification handler code here
HighLight(UP_8);
m_elevator.RequestUp(8);
}
void CElevatorDlg::OnDest_1()
{
// TODO: Add your control notification handler code here
HighLight(DEST_1);
m_elevator .RequestDest(1);
}
void CElevatorDlg::OnDest_2()
{
// TODO: Add your control notification handler code here
HighLight(DEST_2);
m_elevator .RequestDest(2);
}
void CElevatorDlg::OnDest_3()
{
// TODO: Add your control notification handler code here
HighLight(DEST_3);
m_elevator .RequestDest(3);
}
void CElevatorDlg::OnDest_4()
{
// TODO: Add your control notification handler code here
HighLight(DEST_4);
m_elevator .RequestDest(4);
}
void CElevatorDlg::OnDest_5()
{
// TODO: Add your control notification handler code here
HighLight(DEST_5);
m_elevator .RequestDest(5);
}
void CElevatorDlg::OnDest_6()
{
// TODO: Add your control notification handler code here
HighLight(DEST_6);
m_elevator .RequestDest(6);
}
void CElevatorDlg::OnDest_7()
{
// TODO: Add your control notification handler code here
HighLight(DEST_7);
m_elevator .RequestDest(7);
}
void CElevatorDlg::OnDest_8()
{
// TODO: Add your control notification handler code here
HighLight(DEST_8);
m_elevator .RequestDest(8);
}
void CElevatorDlg::OnDest_9()
{
// TODO: Add your control notification handler code here
HighLight(DEST_9);
m_elevator .RequestDest(9);
}
void CElevatorDlg::OnPressDown_2()
{
// TODO: Add your control notification handler code here
HighLight(DOWN_2);
m_elevator.RequestDown(2);
}
void CElevatorDlg::OnPressDown_3()
{
// TODO: Add your control notification handler code here
HighLight(DOWN_3);
m_elevator.RequestDown(3);
}
void CElevatorDlg::OnPressDown_4()
{
// TODO: Add your control notification handler code here
HighLight(DOWN_4);
m_elevator.RequestDown(4);
}
void CElevatorDlg::OnPressDown_5()
{
// TODO: Add your control notification handler code here
HighLight(DOWN_5);
m_elevator.RequestDown(5);
}
void CElevatorDlg::OnPressDown_6()
{
// TODO: Add your control notification handler code here
HighLight(DOWN_6);
m_elevator.RequestDown(6);
}
void CElevatorDlg::OnPressDown_7()
{
// TODO: Add your control notification handler code here
HighLight(DOWN_7);
m_elevator.RequestDown(7);
}
void CElevatorDlg::OnPressDown_8()
{
// TODO: Add your control notification handler code here
HighLight(DOWN_8);
m_elevator.RequestDown(8);
}
void CElevatorDlg::OnPressDown_9()
{
// TODO: Add your control notification handler code here
HighLight(DOWN_9);
m_elevator.RequestDown(9);
}
//用户按下“Go”按钮
void CElevatorDlg::OnGo()
{
// TODO: Add your control notification handler code here
HighLight(GO);
m_elevator.CloseDoor();
}
//用户对界面的操作通过改变界面元素的状态来实现
//这里的界面元素指的是位于系统主界面之上的所有静态文本、按钮等控件
//界面元素的状态有两种:正常显示和高亮显示
//HighLight()将界面元素由正常显示转为高亮显示
//StopHighLight()将界面元素由高亮显示恢复为正常显示
//参数i表示需要改变状态的界面元素的代码
//如果需要了解每个界面元素的详细代码,请查阅常量定义(const.h)
void CElevatorDlg::HighLight(int i)
{
//楼层指示按钮
if ((FLOOR_1-1<i)&&(i<FLOOR_9+1))
{
CStatic* pStatic=(CStatic*)this->GetDlgItem (i);
ASSERT(pStatic);
pStatic->ModifyStyleEx(105,WS_EX_STATICEDGE,0);
m_bFloor[i-FLOOR_1]=true;
this->Invalidate (false);
return ;
}
//各个楼层的向上按钮
if ((UP_1-1<i)&&(i<UP_8+1))
{
CSXButton* pButton=(CSXButton*)this->GetDlgItem (i);
pButton->ChangeColor (RGB(255,0,0));
return ;
}
//各个楼层的向下按钮
if ((DOWN_2-1<i)&&(i<DOWN_9+1))
{
CSXButton* pButton=(CSXButton*)this->GetDlgItem (i);
pButton->ChangeColor (RGB(255,0,0));
return ;
}
//电梯内部的目标楼层按钮
if ((DEST_1-1<i)&&(i<DEST_9+1))
{
CSXButton* pButton=(CSXButton*)this->GetDlgItem (i);
pButton->ChangeColor (RGB(255,0,0));
return ;
}
//Go按钮
if (i==GO)
{
m_go.ChangeColor (RGB(255,0,0));
return ;
}
//上下指示灯
if (i==LIGHT_UP)
{
this->m_up =true;
this->Invalidate (false);
return ;
}
if (i==LIGHT_DOWN)
{
this->m_down =true;
this->Invalidate (false);
return ;
}
}
void CElevatorDlg::StopHighLight(int i)
{
//楼层指示按钮
if ((FLOOR_1-1<i)&&(i<FLOOR_9+1))
{
CStatic* pStatic=(CStatic*)this->GetDlgItem (i);
ASSERT(pStatic);
pStatic->ModifyStyleEx(WS_EX_STATICEDGE,105,0);
m_bFloor[i-FLOOR_1]=false;
this->Invalidate (false);
return ;
}
//各个楼层的向上按钮
if ((UP_1-1<i)&&(i<UP_8+1))
{
CSXButton* pButton=(CSXButton*)this->GetDlgItem (i);
pButton->ChangeColor (RGB(0,0,0));
return ;
}
//各个楼层的向下按钮
if ((DOWN_2-1<i)&&(i<DOWN_9+1))
{
CSXButton* pButton=(CSXButton*)this->GetDlgItem (i);
pButton->ChangeColor (RGB(0,0,0));
return ;
}
//电梯内部的目标楼层按钮
if ((DEST_1-1<i)&&(i<DEST_9+1))
{
CSXButton* pButton=(CSXButton*)this->GetDlgItem (i);
pButton->ChangeColor (RGB(0,0,0));
return ;
}
//Go按钮
if (i==GO)
{
m_go.ChangeColor (RGB(0,0,0));
return ;
}
//上下指示灯
if (i==LIGHT_UP)
{
this->m_up =false;
this->Invalidate (false);
return ;
}
if (i==LIGHT_DOWN)
{
this->m_down =false;
this->Invalidate (false);
return ;
}
}
void CElevatorDlg::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}
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