pointlight.psh
来自「real-time(实时渲染技术DirectX)Media」· PSH 代码 · 共 15 行
PSH
15 行
ps.1.1
;Needed for the complement
def c0, 1.0, 1.0, 1.0, 1.0
;This is the light texture
tex t0
;This is the same texture, but this shader only uses the
;alpha channel
tex t1
sub r0, c0, t0
sub r0, r0, t1.a
mul r0, r0, v0
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