reflectivebumpmapping.psh

来自「real-time(实时渲染技术DirectX)Media」· PSH 代码 · 共 21 行

PSH
21
字号
ps.1.1

;Some ambient light
def c0, 0.1, 0.1, 0.1, 1.0

;This is the normal map
tex t0

;Do the transformation and reflection
texm3x3pad   t1,  t0_bx2
texm3x3pad   t2,  t0_bx2		
texm3x3vspec t3,  t0_bx2

;Get the dot product of the diffuse and the normal map
dp3_sat r0, t0_bx2, v0_bx2

;Add in some ambient
add_sat r0, r0, c0

// result goes in output color
mul r0, r0, t3

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